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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_) |
11 | - IMPORTANT: save map shift in config. |
12 | - IMPORTANT: investigate apply problem (neither space nor completer could apply anymore) |
12 | - IMPORTANT: where did the window titles go, damnit? |
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13 | - IMPORTANT: message log window often loses contents after refreshes/res switches |
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14 | (m,aybe not, maybe after loging out and in again?) |
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15 | - IMPORTANT: toplevel geometry is not respected on moves. |
13 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
16 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
14 | - IMPORTANT: statusbox update timer |
17 | - IMPORTANT: statusbox update timer |
15 | - IMPORTANT: statusbox tooltip must not go away on updates |
18 | - IMPORTANT: statusbox tooltip must not go away on updates |
16 | - IMPORTANT: history for completer (cursor-up) |
19 | - IMPORTANT: history for completer (cursor-up) |
17 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
20 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
18 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
21 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
19 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
22 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
20 | - IMPORTANT: lose/regain mapping might clear messgae log |
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21 | (maybe this happens when its being updated when the window isn't mapped => no |
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22 | window context?) |
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23 | (this might be fixed now, watch out for it) |
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24 | - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. |
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25 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
23 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
26 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
24 | - IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) |
27 | b) widget layout is nontrivial as to not obscure map |
25 | (remaining things to do: testing, seems not to work reliably?) |
28 | c) need better way to center map then middle-button, maybe map overview |
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29 | (but updates will be slow UPDATE updates are not at all slow). |
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30 | |
26 | |
31 | should be solved/investitaged before release: |
27 | should be solved/investitaged before release: |
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28 | - log messages received and commands sent to ~/.crossfire/log.$ip |
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29 | - the binding editor should have a append-record mode or something like that |
32 | - rethink message display in lower left corner |
30 | - rethink message display in lower left corner |
33 | - auto-download of all faces from the server in the bg. |
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34 | - many sliders should have labels attached. |
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35 | - widgets need to know about their visibility. the inventory |
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36 | completely redraws itself on every animation change, even when its not visible. |
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37 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
31 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
38 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
32 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
39 | (after starting, press quit) |
33 | (after starting, press quit) |
40 | - flopper/menu imrpovement: |
34 | - flopper/menu imrpovement: |
41 | * things that are menus should act more like menus |
35 | * things that are menus should act more like menus |
42 | * inmventory etc. should fade-in automatically when used |
36 | - better focus management: put focus onto active windows, remove it again later |
43 | - add menu itemds for inventory items: mark/inscribe etc. |
37 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
44 | - remove wrap_mode hack from texture and make it a per-texture operation |
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45 | - enter runmode when cursor-key repeats |
38 | - enter runmode when cursor-key repeats (maybe not?) |
46 | - mapmap (overview) - scroll visible area by clicking/dragging |
39 | - mapmap (overview) - scroll visible area by clicking/dragging |
47 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
40 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
48 | - maybe move window managing functionality into toplevel |
41 | - maybe move window managing functionality into toplevel |
49 | - better window management (graphical feedback) |
42 | - better window management (graphical feedback) |
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43 | - the player weight somehow updates strangely when dropping/picking up |
50 | |
44 | |
51 | low priority: |
45 | low priority: |
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46 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
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47 | - completer should know more about arguments, e.g. cast summon pet monster, |
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48 | or that some commands do not take arguments ("drop all"). |
52 | - textview should not snap to bottom on resize. |
49 | - textview should not snap to bottom on resize. |
53 | - alt+2cursor == diagonal |
50 | - alt+cursor == diagonal |
54 | - look into extendedmapinfo |
51 | - look into extendedmapinfo |
55 | - save only dirty cached maps, and save dirty maps != current map |
52 | - save only dirty cached maps, and save dirty maps != current map |
56 | - inventory update must be incremental (too slow) (really? check) |
53 | - inventory update must be incremental (too slow) (really? check) |
57 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
54 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
58 | - player list from server for tell etc. commands |
55 | - player list from server for tell etc. commands |