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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.28 by root, Sun Apr 23 04:41:33 2006 UTC vs.
Revision 1.52 by root, Wed May 17 10:08:07 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: map scroll darken code does not work 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: inventory update must be incremental (too slow) (really? check)
5- IMPORTANT: user interface (window positions etc.) should be saved, but 12- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map 13 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview 14 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow). 15 (but updates will be slow UPDATE updates are not at all slow).
11- IMPORTANT: fix pango the "correct" way 16- IMPORTANT: animate faces in inventory etc.
17- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
18- IMPORTANT: verify and correct connection-dependent texture management
12 19
13- BUG: when the gauge fontsize changes in client setup the fontsize isn't updated. 20should be solved/investitaged before release:
14 it's somehow only updated when the size of the frame changes. (or the size of 21- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
15 the labels itself? or their position?) 22 (after starting, pressing login with connection refused, then close window)
16 propably i'm doing something wrong in CFClient::UI::Frame ? 23- remove wrap_mode hack from texture and make it a per-texture operation
24- enter runmode when cursor-key repeats
25- mapmap (overview) - scroll visible area by clicking/dragging
26- save only dirty cached maps, and save dirty maps != current map
27- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
28- maybe move window managing functionality into toplevel
29- better window management (feedback)
30- look into extendedmapinfo
31- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
17 32
18- enter runmode when cursor-key repeats 33low priority:
19- mapmap (overview) 34- player list from server for tell etc. commands
20 - convetr to real window 35- examine etc., should use extendeddrawinfo or sth. similar
21 - draw rectangle around visible area 36- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
22 - scroll visible area
23 - make size configurable/reesizable
24- use real mapmap size in map caching, not hardcoded 250 size
25- save only dirty cached maps, and save dirty maps != current map
26- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
27- the stats for the gauges which get into the stats_update function are somehow weird
28- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 37- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
29- message window layout broken (entry too small). 38- performance: use texture collections for upstream server data instead if gobs
30- mesa-rendering of textview shows only garbage and/or another texture 39 of small textures.
31- label needs "expected char width" 40- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
32- toplevel should enforce that windows always be partially visible 41 affect neighbouring visible pixels (border bleeding).
33- maybe move window managing functionality into toplevel 42- pango fontsize measure and decrease to achieve real pixel height
34 43
35TEMPORARY SERVER TODO: 44TEMPORARY SERVER TODO:
36- run flawfinder on cf 45- palyer peaceful setting should be independen of game peaceful setting
37- disable old socket mode in server 46 (i.e. one should be able to become hostile against guards but still
38- implement suicide command for server 47 be peaceful - the palyer peaceful would be toggled by priests and shown
39- cavehippo wants hashstring to be changed to hash name 48 in who, the game peaceful steting would be toggled by the peaceful command
49 but not otherwise shown).
40- pippij wants playerstealing to work between hostile players 50- pippij wants playerstealing to work between hostile players
41- schmorp wants to rework the who output format
42- attempt_jump tries to kick jumped-into monster,s but doesn't work 51- attempt_jump tries to kick jumped-into monster,s but doesn't work
43- 1) If you hide, and someone can see you trying to hide, you'll get a 52- 1) If you hide, and someone can see you trying to hide, you'll get a
44 message, even when you can't see that other person. 53 message, even when you can't see that other person.
45- 2) hiding exp is always 1, independant of how difficult it is to hide 54- 2) hiding exp is always 1, independant of how difficult it is to hide
46- 3) jumping into monsters does no damage, even though it's supposed to 55- 3) jumping into monsters does no damage, even though it's supposed to
47 be an attack (mentioned before). You also get no exp for this 56 be an attack (mentioned before). You also get no exp for this
48- 10) (feature request): bug/typo/idea commands to automatically log 57- 10) (feature request): bug/typo/idea commands to automatically log
49 your comments, with the mentioning of the current map (and perhaps an 58 your comments, with the mentioning of the current map (and perhaps an
50 item, if you do 'bug <item>'). 59 item, if you do 'bug <item>').
51
52"workarounded" but not solved:
53(- IMPORTANT: move widgets to integer coordinates - fix containers!)
54(- pango fontsize measure and decrease to achieve real pixel height)
55 60
56set_face 4783 => 70 61set_face 4783 => 70
57libpng warning: Ignoring gAMA chunk with gamma=0 62libpng warning: Ignoring gAMA chunk with gamma=0
58allocating id 71 63allocating id 71
59OK 64OK

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