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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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11 | - IMPORTANT: put setup subwindows into a scrolled viewport (and rmeove sorlling from spell list). |
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12 | - IMPORTANT: invite (and maybe others) _need_ to be documented |
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13 | - IMPORTANT: move most everything into Setup-dialog with subdialogs. |
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14 | - IMPORTANT: save map shift in config. |
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15 | - IMPORTANT: message log window often loses contents after refreshes/res switches |
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16 | (m,aybe not, maybe after loging out and in again?) |
11 | - IMPORTANT: toplevel geometry is not respected on moves. |
17 | - IMPORTANT: toplevel geometry is not respected on moves. |
12 | - IMPORTANT: user_x/user_y for layout setting |
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13 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
18 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
14 | - IMPORTANT: statusbox update timer |
19 | - IMPORTANT: statusbox update timer |
15 | - IMPORTANT: statusbox tooltip must not go away on updates |
20 | - IMPORTANT: statusbox tooltip must not go away on updates |
16 | - IMPORTANT: history for completer (cursor-up) |
21 | - IMPORTANT: history for completer (cursor-up) |
17 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
22 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
18 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
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19 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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20 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
23 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
21 | - IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) |
24 | - IMPORTANT: stats window looks like shit initially (widget allocation?) |
22 | b) widget layout is nontrivial as to not obscure map |
25 | |
23 | c) need better way to center map then middle-button, maybe map overview |
26 | - binding window and editor layout broken for long recordings |
24 | (but updates will be slow UPDATE updates are not at all slow). |
27 | - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction |
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28 | - minor: skill list which shows XP and lets u bind stuff |
25 | |
29 | |
26 | should be solved/investitaged before release: |
30 | should be solved/investitaged before release: |
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31 | - log messages received and commands sent to ~/.crossfire/log.$ip |
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32 | - the binding editor should have a append-record mode or something like that |
27 | - rethink message display in lower left corner |
33 | - rethink message display in lower left corner |
28 | - the inventory |
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29 | completely redraws itself on every animation change, even when its not visible. |
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30 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
34 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
31 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
35 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
32 | (after starting, press quit) |
36 | (after starting, press quit) |
33 | - flopper/menu imrpovement: |
37 | - flopper/menu imrpovement: |
34 | * things that are menus should act more like menus |
38 | * things that are menus should act more like menus |
35 | * inmventory etc. should fade-in automatically when used |
39 | - better focus management: put focus onto active windows, remove it again later |
36 | - add menu itemds for inventory items: mark/inscribe etc. |
40 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
37 | - remove wrap_mode hack from texture and make it a per-texture operation |
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38 | - enter runmode when cursor-key repeats |
41 | - enter runmode when cursor-key repeats (maybe not?) |
39 | - mapmap (overview) - scroll visible area by clicking/dragging |
42 | - mapmap (overview) - scroll visible area by clicking/dragging |
40 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
43 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
41 | - maybe move window managing functionality into toplevel |
44 | - maybe move window managing functionality into toplevel |
42 | - better window management (graphical feedback) |
45 | - better window management (graphical feedback) |
43 | - the player weight somehow updates strangely when dropping/picking up |
46 | - the player weight somehow updates strangely when dropping/picking up |
44 | |
47 | |
45 | low priority: |
48 | low priority: |
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49 | - win32, fow_tetxure sometimes nukes other textures |
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50 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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51 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
46 | - completer should know more about arguments, e.g. cast summon pet monster, |
52 | - completer should know more about arguments, e.g. cast summon pet monster, |
47 | or that some commands do not take arguments ("drop all"). |
53 | or that some commands do not take arguments ("drop all"). |
48 | - textview should not snap to bottom on resize. |
54 | - textview should not snap to bottom on resize. |
49 | - alt+cursor == diagonal |
55 | - alt+cursor == diagonal |
50 | - look into extendedmapinfo |
56 | - look into extendedmapinfo |