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11 | - IPORTANT³: server crashes |
11 | - IPORTANT³: server crashes |
12 | >In the ruins of Narcopin lies the tomb of Aljwaf. |
12 | >In the ruins of Narcopin lies the tomb of Aljwaf. |
13 | ... |
13 | ... |
14 | .. |
14 | .. |
15 | many dangers, great rew< |
15 | many dangers, great rew< |
16 | - IMPORTANT: running over or pickung up large stacks is etxremely slow. |
16 | - IMPORTANT: running over or pickung up large stacks is etxremely slow |
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17 | = it still takes "long", but is orders of magnitude faster |
17 | - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) |
18 | - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) |
18 | - IMPORTANT: texture reload not working on scaras machine (maybe now) |
19 | - IMPORTANT: texture reload not working on scaras machine (maybe now) |
19 | tetxure reload works. but fullscreen => minimize => no way to go back |
20 | tetxure reload works. but fullscreen => minimize => no way to go back |
20 | - IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls |
21 | - IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls |
21 | - IMPORTANT: discuss topmost menu, minor issues |
22 | - IMPORTANT: discuss topmost menu, minor issues |
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23 | 01:17 <Scara> ich habs grad nochmal getestet, es ist so das wenn ein item mit shift + |
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24 | leftclick gedropped wird verbliebt ein bild davon im inventory, anders |
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25 | wenn man mit dem befehl "drop *" etwas dropped verschwindet es aus dem |
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26 | inventory, wird etwas mit middle click gegessen bleibt es auch im |
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27 | inventory, auch wenn es eigendlich nicht dort ist |
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28 | |
22 | |
29 | |
23 | should be solved/investitaged before BETA release: |
30 | should be solved/investitaged before BETA release: |
24 | - floorbox should show currently open container |
31 | - floorbox should show currently open container |
25 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
32 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
26 | - binding keys is too complicated in the general case => disucss |
33 | - binding keys is too complicated in the general case => disucss |