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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) |
11 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
12 | bind action stays open when closing theamcro recorder |
12 | => either using bg attribute, or something else. neither way is currently implementable, imho |
13 | - IMPORTANT: discuss topmost menu, minor issues |
13 | => or maybe using an extra icon for curses/magic items?) |
14 | - enable autopickup/disable in right-click menĂ¼ for map |
14 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
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15 | show player weight/max weight in inventory |
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16 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
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17 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
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18 | - IMPORTANT: min_w/h MUST be respected at leats on interactive resizes |
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19 | - IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) |
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20 | - the inventory needs separate scrollbars. unfortunately, that means |
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21 | addign a manual scrollbar to the other panes (skills and spells :() |
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22 | - notebook should provide a visual feedback (support form button class?) |
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23 | - buttons should support hovering visually |
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24 | - experience change messages should include skill experience |
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25 | - skill page in playerbook |
15 | - help window close button |
26 | - help window close button |
16 | - floorbox should show currently open container |
27 | - floorbox should show currently open container |
17 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
28 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
18 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
29 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
19 | - minor: skill list which shows XP and lets u bind stuff |
30 | - minor: skill list which shows XP and lets u bind stuff |
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31 | - experience |
20 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
32 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
21 | (after starting, press quit) |
33 | (after starting, press quit) |
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34 | - client sometimes crashes on Mapmenu=>Toggle autopickup |
22 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
35 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory |
23 | |
36 | |
24 | should be solved/investigated before 1.0 release: |
37 | should be solved/investigated before 1.0 release: |
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38 | - NPC dialog box should have close button which finishes the dialog |
25 | - mapmap (overview) - scroll visible area by clicking/dragging |
39 | - mapmap (overview) - scroll visible area by clicking/dragging |
26 | - binding window and editor layout broken for long recordings |
40 | - binding window and editor layout broken for long recordings => use scroller |
27 | - maybe open the help viewer on the first start, or a simple dialog that |
41 | - maybe open the help viewer on the first start, or a simple dialog that |
28 | initially lists keybidings for gcfclient converts. |
42 | initially lists keybidings for gcfclient converts. |
29 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
43 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
30 | (inventory, spell list, messge log...) => marc |
44 | (inventory, spell list, messge log...) => marc |
31 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
45 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
32 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
46 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
33 | - spell list => scroll down => "Pickup" => scrollbar not updated |
47 | - spell list => scroll down => "Pickup" => scrollbar not updated |
34 | - what happened to the dialog being shown when modifiera are pressed, showing |
48 | - what happened to the dialog being shown when modifiers are pressed, showing |
35 | keybindings for this modifier? |
49 | keybindings for this modifier? |
36 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
50 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
37 | |
51 | |
38 | post-1.0: |
52 | post-1.0: |
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53 | - store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) |
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54 | (maybe sth. else causes the slowness, such as database?) |
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55 | - currently the font texture cache lacks "memory" (see texcache.c:tc_put) |
39 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
56 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
40 | affect neighbouring visible pixels (border bleeding). |
57 | affect neighbouring visible pixels (border bleeding). |
41 | - examine etc., should use extendeddrawinfo or sth. similar |
58 | - examine etc., should use extendeddrawinfo or sth. similar |
42 | - player list from server for tell etc. commands |
59 | - player list from server for tell etc. commands |
43 | - save only dirty cached maps, and save dirty maps != current map |
60 | - save only dirty cached maps, and save dirty maps != current map |
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53 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
70 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
54 | - performance: use texture collections for upstream server data instead if gobs |
71 | - performance: use texture collections for upstream server data instead if gobs |
55 | of small textures. |
72 | of small textures. |
56 | |
73 | |
57 | TEMPORARY SERVER TODO: |
74 | TEMPORARY SERVER TODO: |
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75 | - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) |
58 | - palyer peaceful setting should be independen of game peaceful setting |
76 | - palyer peaceful setting should be independen of game peaceful setting |
59 | (i.e. one should be able to become hostile against guards but still |
77 | (i.e. one should be able to become hostile against guards but still |
60 | be peaceful - the palyer peaceful would be toggled by priests and shown |
78 | be peaceful - the palyer peaceful would be toggled by priests and shown |
61 | in who, the game peaceful steting would be toggled by the peaceful command |
79 | in who, the game peaceful steting would be toggled by the peaceful command |
62 | but not otherwise shown). |
80 | but not otherwise shown). |
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68 | - 3) jumping into monsters does no damage, even though it's supposed to |
86 | - 3) jumping into monsters does no damage, even though it's supposed to |
69 | be an attack (mentioned before). You also get no exp for this |
87 | be an attack (mentioned before). You also get no exp for this |
70 | - 10) (feature request): bug/typo/idea commands to automatically log |
88 | - 10) (feature request): bug/typo/idea commands to automatically log |
71 | your comments, with the mentioning of the current map (and perhaps an |
89 | your comments, with the mentioning of the current map (and perhaps an |
72 | item, if you do 'bug <item>'). |
90 | item, if you do 'bug <item>'). |
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91 | |
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92 | |
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93 | #TODO#d# display texture cache |
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94 | { |
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95 | glEnable GL_TEXTURE_2D; |
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96 | glBindTexture GL_TEXTURE_2D, 41; |
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97 | glColor 1, 1, 1, 1; |
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98 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
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99 | glEnable GL_BLEND; |
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100 | glBlendFunc GL_SRC_ALPHA, GL_ZERO; |
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101 | glBegin GL_QUADS; |
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102 | glTexCoord 0,1; glVertex 0,0; |
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103 | glTexCoord 1,1; glVertex 255,0; |
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104 | glTexCoord 1,0; glVertex 255,255; |
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105 | glTexCoord 0,0; glVertex 0,255; |
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106 | glEnd; |
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107 | glDisable GL_BLEND; |
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108 | glDisable GL_TEXTURE_2D; |
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109 | } |
73 | |
110 | |
74 | set_face 4783 => 70 |
111 | set_face 4783 => 70 |
75 | libpng warning: Ignoring gAMA chunk with gamma=0 |
112 | libpng warning: Ignoring gAMA chunk with gamma=0 |
76 | allocating id 71 |
113 | allocating id 71 |
77 | OK |
114 | OK |