1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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3 | - IMPIMPIMP-ORA-ANT: history for commandline :) |
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4 | - enter runmode when cursor-key repeats |
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5 | - mapmap (overview) |
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6 | - convetr to real window |
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7 | - draw rectangle around visible area |
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8 | - scroll visible area |
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9 | - make size configurable/reesizable |
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10 | - use real mapmap size in map caching, not hardcoded 250 size |
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11 | - save only dirty cached maps, and save dirty maps != current map |
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12 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
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13 | - the stats for the gauges which get into the stats_update function are somehow weird |
3 | - IMPORTANT: map scroll darken code does not work |
14 | - IMPORTANT: map scroll darken code does not work |
4 | - IMPORTANT: message window entry widget should defocus automatically when invoked |
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5 | from the map widget. |
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6 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
15 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
7 | - message window layout broken (entry too small). |
16 | - message window layout broken (entry too small). |
8 | - mesa-rendering of textview shows only garbage and/or another texture |
17 | - mesa-rendering of textview shows only garbage and/or another texture |
9 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
18 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
10 | a) switching modes clears/recreates all widgets (has to, as parameters |
19 | a) switching modes clears/recreates all widgets (has to, as parameters |
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12 | b) widget layout is nontrivial as to not obscure map |
21 | b) widget layout is nontrivial as to not obscure map |
13 | c) need better way to center map then middle-button, maybe map overview |
22 | c) need better way to center map then middle-button, maybe map overview |
14 | (but updates will be slow UPDATE updates are not at all slow). |
23 | (but updates will be slow UPDATE updates are not at all slow). |
15 | - labels are generally shown too small |
24 | - labels are generally shown too small |
16 | - labels have an extra " " at the end that affects size calculations(?) |
25 | - labels have an extra " " at the end that affects size calculations(?) |
17 | - label needs "expected char size" |
26 | - label needs "expected char width" |
18 | - make font description copy: font size changes hurt A LOT (really?) |
27 | - make font description copy: font size changes hurt A LOT (really?) |
19 | - toplevel should enforce that windows always be partially visible |
28 | - toplevel should enforce that windows always be partially visible |
20 | - maybe move window managing functionality into toplevel |
29 | - maybe move window managing functionality into toplevel |
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22 | - cavehippo wants hashstring to be changed to hash name |
31 | - cavehippo wants hashstring to be changed to hash name |
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32 | - pippij wants playerstealing to work between hostile players |
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33 | - schmorp wants to rework the who output format |
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24 | "workarounded" but not solved: |
35 | "workarounded" but not solved: |
25 | (- IMPORTANT: move widgets to integer coordinates - fix containers!) |
36 | (- IMPORTANT: move widgets to integer coordinates - fix containers!) |
26 | (- pango fontsize measure and decrease to achieve real pixel height) |
37 | (- pango fontsize measure and decrease to achieve real pixel height) |
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