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3 | |
3 | |
4 | macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
4 | macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
5 | |
5 | |
6 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
6 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
7 | |
7 | |
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8 | - tooltips for experience widgets |
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9 | |
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10 | - improve smoothing implementation to be cleaner and more efficient. |
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11 | |
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12 | - automccompleter should vanish when its losing focus |
8 | - allow inventory window to be stacked vertically, maybe? |
13 | - allow inventory window to be stacked vertically, maybe? |
9 | - ganondorf wants the complete to grow, never shrink |
14 | - ganondorf wants the completer to grow, never shrink |
10 | - keypad-enter does not do the same as return in text entries |
15 | - keypad-enter does not do the same as return in text entries |
11 | |
16 | |
12 | - ice in /whalingoutpost/misc/castle1 |
17 | - ice in /whalingoutpost/misc/castle1 |
13 | name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply() |
18 | name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply() |
14 | - PANGO: create upstream-patch for inclusion into pango |
19 | - PANGO: create upstream-patch for inclusion into pango |
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18 | - LONG-TERM: map landmark labels |
23 | - LONG-TERM: map landmark labels |
19 | - LONG-TERM: player on map name |
24 | - LONG-TERM: player on map name |
20 | |
25 | |
21 | - player speed is only shown as current, not unencumbered max as in gcfclient |
26 | - player speed is only shown as current, not unencumbered max as in gcfclient |
22 | - IMPORTANT: stats during item creation == crash? (reported by Grak) |
27 | - IMPORTANT: stats during item creation == crash? (reported by Grak) |
23 | - IMPORTANT: server-protocol/upgrade etc. |
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24 | - IMPORTANT: good installation instructions/problem faq. |
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25 | - IMPORTANT: database creation parameters borked - fix and find upgrad epath |
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26 | - FEATURE: beside the floorbox, have a recent inventory items box |
28 | - FEATURE: beside the floorbox, have a recent inventory items box |
27 | - fix the pod referencing - L<glossary/space> does not get you anywhere. |
29 | - fix the pod referencing - L<glossary/space> does not get you anywhere. |
28 | * possibly look into auto-marking (wiki-style) certain key sequences. |
30 | * possibly look into auto-marking (wiki-style) certain key sequences. |
29 | |
31 | |
30 | should be solved/investigated before 1.0 release: |
32 | should be solved/investigated before 1.0 release: |
31 | - maybe embed buttons for stuff liek accept-invitation, bind spell etc. |
33 | - maybe embed buttons for stuff liek accept-invitation, bind spell etc. |
32 | - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? |
34 | - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? |
33 | - when in history "mode", completer cannot access completions at all |
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34 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
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35 | - offer common options such as use_skill sense xxx etc. in inventory via menu? |
35 | - offer common options such as use_skill sense xxx etc. in inventory via menu? |
36 | - buttons should support hovering visually |
36 | - buttons should support hovering visually |
37 | - notebooks should provide visual feedback (support from button class?) |
37 | - notebooks should provide visual feedback (support from button class?) |
38 | - floorbox out-of-screen after resizing (schmorp) |
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39 | - identify inventory hover slowness and fix it (schmorp) |
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40 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
38 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
41 | - playerbook/skills should have sensible tooltips with skill descriptions |
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42 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
39 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
43 | - mapmap (overview) - scroll visible area by clicking/dragging |
40 | - mapmap (overview) - scroll visible area by clicking/dragging |
44 | - binding window and editor layout broken for long recordings => use scroller |
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45 | - maybe open the help viewer on the first start, or a simple dialog that |
41 | - maybe open the help viewer on the first start, or a simple dialog that |
46 | initially lists keybidings for gcfclient converts. |
42 | initially lists keybidings for gcfclient converts. |
47 | - maybe the top fancyframe border should be larger (for close button and title to be more visible?) |
43 | - maybe the top fancyframe border should be larger (for close button and title to be more visible?) |
48 | - what happened to the dialog being shown when modifiers are pressed, showing |
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49 | keybindings for this modifier? |
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50 | |
44 | |
51 | post-1.0: |
45 | post-1.0: |
52 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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53 | (after starting, press quit) |
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54 | - currently the font texture cache leaks "memory" (see texcache.c:tc_put) |
46 | - currently the font texture cache leaks "memory" (see texcache.c:tc_put) |
55 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
47 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
56 | affect neighbouring visible pixels (border bleeding). |
48 | affect neighbouring visible pixels (border bleeding). |
57 | - examine etc., should use extendeddrawinfo or sth. similar |
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58 | - player list from server for tell etc. commands |
49 | - player list from server for tell etc. commands |
59 | - save only dirty cached maps, and save dirty maps != current map |
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60 | - look into extendedmapinfo |
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61 | - completer should know more about arguments, e.g. cast summon pet monster, |
50 | - completer should know more about arguments, e.g. cast summon pet monster, |
62 | or that some commands do not take arguments ("drop all"). |
51 | or that some commands do not take arguments ("drop all"). |
63 | - sliders do not change size after reconfigure. |
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64 | - enter runmode when cursor-key repeats (maybe not?) |
52 | - enter runmode when cursor-key repeats (maybe not?) |
65 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
53 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
66 | - performance: use texture collections for upstream server data instead if gobs |
54 | - performance: use texture collections for upstream server data instead if gobs |
67 | of small textures. |
55 | of small textures. |
68 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
56 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
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78 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
66 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
79 | message, even when you can't see that other person. |
67 | message, even when you can't see that other person. |
80 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
68 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
81 | - 3) jumping into monsters does no damage, even though it's supposed to |
69 | - 3) jumping into monsters does no damage, even though it's supposed to |
82 | be an attack (mentioned before). You also get no exp for this |
70 | be an attack (mentioned before). You also get no exp for this |
83 | - 10) (feature request): bug/typo/idea commands to automatically log |
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84 | your comments, with the mentioning of the current map (and perhaps an |
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85 | item, if you do 'bug <item>'). |
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86 | |
71 | |
87 | |
72 | |
88 | #TODO#d# display texture cache |
73 | #TODO#d# display texture cache |
89 | { |
74 | { |
90 | glEnable GL_TEXTURE_2D; |
75 | glEnable GL_TEXTURE_2D; |