--- deliantra/Deliantra-Client/TODO 2006/05/22 01:28:06 1.68 +++ deliantra/Deliantra-Client/TODO 2006/05/22 02:23:10 1.70 @@ -8,7 +8,6 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: skill-pod benutzen! - IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop (maybe also for floorbox) - IMPORTANT: quit-button, somewhere! @@ -43,14 +42,13 @@ - remove wrap_mode hack from texture and make it a per-texture operation - enter runmode when cursor-key repeats - mapmap (overview) - scroll visible area by clicking/dragging -- save only dirty cached maps, and save dirty maps != current map - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges - maybe move window managing functionality into toplevel -- better window management (feedback) -- look into extendedmapinfo -- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) +- better window management (graphical feedback) low priority: +- look into extendedmapinfo +- save only dirty cached maps, and save dirty maps != current map - inventory update must be incremental (too slow) (really? check) - try to synchronize local animation speed with server updates to save on screen refreshes. - player list from server for tell etc. commands