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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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11 | - IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_) |
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12 | ccmo => cast summon cult monsters not cast charm monsters |
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13 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
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14 | - IMPORTANT: statusbox update timer |
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15 | - IMPORTANT: statusbox tooltip must not go away on updates |
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16 | - IMPORTANT: history for completer (cursor-up) |
11 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
17 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
12 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
18 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
13 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
19 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
14 | - IMPORTANT: lose/regain mapping might clear messgae log |
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15 | (maybe this happens when its being updated when the window isn't mapped => no |
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16 | window context?) |
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17 | (this might be fixed now, watch out for it) |
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18 | - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. |
20 | - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. |
19 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
21 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
20 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
22 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
21 | b) widget layout is nontrivial as to not obscure map |
23 | b) widget layout is nontrivial as to not obscure map |
22 | c) need better way to center map then middle-button, maybe map overview |
24 | c) need better way to center map then middle-button, maybe map overview |
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39 | - enter runmode when cursor-key repeats |
41 | - enter runmode when cursor-key repeats |
40 | - mapmap (overview) - scroll visible area by clicking/dragging |
42 | - mapmap (overview) - scroll visible area by clicking/dragging |
41 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
43 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
42 | - maybe move window managing functionality into toplevel |
44 | - maybe move window managing functionality into toplevel |
43 | - better window management (graphical feedback) |
45 | - better window management (graphical feedback) |
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46 | - the player weight somehow updates strangely when dropping/picking up |
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47 | |
45 | low priority: |
48 | low priority: |
46 | - textview should not snap to bottom on resize. |
49 | - textview should not snap to bottom on resize. |
47 | - alt+2cursor == diagonal |
50 | - alt+2cursor == diagonal |
48 | - look into extendedmapinfo |
51 | - look into extendedmapinfo |