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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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11 | - IMPORTANT: user_x/user_y for layout setting |
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12 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
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13 | - IMPORTANT: statusbox update timer |
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14 | - IMPORTANT: statusbox tooltip must not go away on updates |
11 | - IMPORTANT: history for completer (cursor-up) |
15 | - IMPORTANT: history for completer (cursor-up) |
12 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
16 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
13 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
17 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
14 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
18 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
15 | - IMPORTANT: lose/regain mapping might clear messgae log |
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16 | (maybe this happens when its being updated when the window isn't mapped => no |
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17 | window context?) |
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18 | (this might be fixed now, watch out for it) |
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19 | - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. |
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20 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
19 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
21 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
20 | - IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) |
22 | b) widget layout is nontrivial as to not obscure map |
21 | b) widget layout is nontrivial as to not obscure map |
23 | c) need better way to center map then middle-button, maybe map overview |
22 | c) need better way to center map then middle-button, maybe map overview |
24 | (but updates will be slow UPDATE updates are not at all slow). |
23 | (but updates will be slow UPDATE updates are not at all slow). |
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24 | |
26 | should be solved/investitaged before release: |
25 | should be solved/investitaged before release: |
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26 | - make action recorder to an editor of bindings (edit binding, and record/change actions) |
27 | - rethink message display in lower left corner |
27 | - rethink message display in lower left corner |
28 | - auto-download of all faces from the server in the bg. |
28 | - the inventory |
29 | - many sliders should have labels attached. |
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30 | - widgets need to know about their visibility. the inventory |
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31 | completely redraws itself on every animation change, even when its not visible. |
29 | completely redraws itself on every animation change, even when its not visible. |
32 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
30 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
33 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
31 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
34 | (after starting, press quit) |
32 | (after starting, press quit) |
35 | - flopper/menu imrpovement: |
33 | - flopper/menu imrpovement: |
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40 | - enter runmode when cursor-key repeats |
38 | - enter runmode when cursor-key repeats |
41 | - mapmap (overview) - scroll visible area by clicking/dragging |
39 | - mapmap (overview) - scroll visible area by clicking/dragging |
42 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
40 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
43 | - maybe move window managing functionality into toplevel |
41 | - maybe move window managing functionality into toplevel |
44 | - better window management (graphical feedback) |
42 | - better window management (graphical feedback) |
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43 | - the player weight somehow updates strangely when dropping/picking up |
45 | |
44 | |
46 | low priority: |
45 | low priority: |
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46 | - completer should know more about arguments, e.g. cast summon pet monster, |
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47 | or that some commands do not take arguments ("drop all"). |
47 | - textview should not snap to bottom on resize. |
48 | - textview should not snap to bottom on resize. |
48 | - alt+2cursor == diagonal |
49 | - alt+cursor == diagonal |
49 | - look into extendedmapinfo |
50 | - look into extendedmapinfo |
50 | - save only dirty cached maps, and save dirty maps != current map |
51 | - save only dirty cached maps, and save dirty maps != current map |
51 | - inventory update must be incremental (too slow) (really? check) |
52 | - inventory update must be incremental (too slow) (really? check) |
52 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
53 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
53 | - player list from server for tell etc. commands |
54 | - player list from server for tell etc. commands |