1 | http://www.vionline.com/sound.html |
1 | http://www.vionline.com/sound.html |
2 | http://www.stonewashed.net/2.html |
2 | http://www.stonewashed.net/2.html |
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4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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5 | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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10 | |
11 | - IMPORTANT: bind to ke yin complete has no effetc (and should be verbose) |
11 | - IPORTANT³: server crashes |
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12 | >In the ruins of Narcopin lies the tomb of Aljwaf. |
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13 | ... |
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14 | .. |
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15 | many dangers, great rew< |
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18 | - IMPORTANT²: if the metaserver dialog is open while save confgi was used, the client |
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19 | crashe son every startup. |
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20 | - IMPORTANT: running over or pickung up large stacks is etxremely slow. |
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21 | - IMPORTANT: bind to key should always be verbose (DONE) |
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22 | (elmex: what is meant by 'verbose' ?) |
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23 | (^ whats being bound to a key, see other, similar, menu entries?) |
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24 | - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) |
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25 | (documenting as found: the binding window is behind other windows, since it forcefully grabs focus, |
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26 | - it should always be topmost (z => 1000 or so) |
12 | - IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? |
27 | - IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? |
13 | (or maybe even better: not have an Arm value anymore if its not used in the protocol?) |
28 | (or maybe even better: not have an Arm value anymore if its not used in the protocol?) |
14 | - IMPORTANT: new key bindings not shown, pleae look over the whole keybinding thing, there are myriads of little bugs (elmex) |
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15 | - IMPORTANT: recording multiple macros results in only one macro recorded |
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16 | - IMPORTANT: texture reload not working on scaras machine (maybe now) |
29 | - IMPORTANT: texture reload not working on scaras machine (maybe now) |
17 | - IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls |
30 | - IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls |
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31 | - IMPORTANT: discuss topmost menu, minor issues |
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32 | |
19 | should be solved/investitaged before BETA release: |
33 | should be solved/investitaged before BETA release: |
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34 | - binding keys is too complicated in the general case => disucss |
20 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
35 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
21 | - the binding dialog is sometimes behind all windows |
36 | - the binding dialog is sometimes behind all windows |
22 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
37 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
23 | (inventory, spell list, messge log...) => marc |
38 | (inventory, spell list, messge log...) => marc |
24 | - add lmb mouse = cast, mmb2 = invoke or so to spell list. |
39 | - add lmb mouse = cast, mmb2 = invoke or so to spell list. |
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32 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
47 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
33 | - the player weight somehow updates strangely when dropping/picking up |
48 | - the player weight somehow updates strangely when dropping/picking up |
34 | (update: is this still the case?) |
49 | (update: is this still the case?) |
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36 | should be solved/investigated before 1.0 release: |
51 | should be solved/investigated before 1.0 release: |
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52 | - spell list => scroll down => "Pickup" => scrollbar not updated |
37 | - what happened to the dialog being shown when modifiera are pressed, showing |
53 | - what happened to the dialog being shown when modifiera are pressed, showing |
38 | keybindings for this modifier? |
54 | keybindings for this modifier? |
39 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
55 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
40 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
56 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
41 | - enter runmode when cursor-key repeats (maybe not?) |
57 | - enter runmode when cursor-key repeats (maybe not?) |