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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IPORTANT³: server crashes |
11 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
12 | >In the ruins of Narcopin lies the tomb of Aljwaf. |
12 | => either using bg attribute, or something else. neither way is currently implementable, imho |
13 | ... |
13 | => or maybe using an extra icon for curses/magic items?) |
14 | .. |
14 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
15 | many dangers, great rew< |
15 | show player weight/max weight in inventory |
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16 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
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17 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
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18 | - IMPORTANT: min_w/h MUST be respected at leats on interactive resizes |
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19 | - IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) |
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20 | - IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419. |
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21 | - IMPORTANT: -Turning (<= full message, no attuned etc. prefix) |
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22 | - IMPORTANT: character creation dialogs broken (stats window etc.): fix |
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23 | - close completer when connection dies |
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24 | - maybe Quit menu point into map menu (with dialog when logge din, as usual?) |
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25 | - the inventory needs separate scrollbars. unfortunately, that means |
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26 | addign a manual scrollbar to the other panes (skills and spells :() |
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27 | - notebook should provide a visual feedback (support form button class?) |
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28 | - buttons should support hovering visually |
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29 | - experience change messages should include skill experience |
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30 | - skill page in playerbook (minor: skill list which shows XP and lets u bind stuff) |
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31 | - floorbox should show currently open container |
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32 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
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33 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
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34 | - experience |
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35 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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36 | (after starting, press quit) |
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37 | - client sometimes crashes on Mapmenu=>Toggle autopickup |
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38 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory |
16 | |
39 | |
17 | |
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18 | - IMPORTANT²: if the metaserver dialog is open while save confgi was used, the client |
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19 | crashe son every startup. |
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20 | - IMPORTANT: running over or pickung up large stacks is etxremely slow. |
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21 | - IMPORTANT: bind to key should always be verbose (DONE) |
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22 | (elmex: what is meant by 'verbose' ?) |
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23 | (^ whats being bound to a key, see other, similar, menu entries?) |
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24 | - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) |
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25 | (documenting as found: the binding window is behind other windows, since it forcefully grabs focus, |
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26 | - it should always be topmost (z => 1000 or so) |
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27 | - IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? |
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28 | (or maybe even better: not have an Arm value anymore if its not used in the protocol?) |
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29 | - IMPORTANT: texture reload not working on scaras machine (maybe now) |
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30 | - IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls |
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31 | - IMPORTANT: discuss topmost menu, minor issues |
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32 | |
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33 | should be solved/investitaged before BETA release: |
40 | should be solved/investigated before 1.0 release: |
34 | - binding keys is too complicated in the general case => disucss |
41 | - NPC dialog box should have close button which finishes the dialog |
35 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
42 | - mapmap (overview) - scroll visible area by clicking/dragging |
36 | - the binding dialog is sometimes behind all windows |
43 | - binding window and editor layout broken for long recordings => use scroller |
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44 | - maybe open the help viewer on the first start, or a simple dialog that |
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45 | initially lists keybidings for gcfclient converts. |
37 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
46 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
38 | (inventory, spell list, messge log...) => marc |
47 | (inventory, spell list, messge log...) => marc |
39 | - add lmb mouse = cast, mmb2 = invoke or so to spell list. |
48 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
40 | - maybe open the help viewer on the first start, or a simple dialog that |
49 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
41 | initially lists keybidings for gcfclient converts. |
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42 | - binding window and editor layout broken for long recordings |
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43 | - minor: skill list which shows XP and lets u bind stuff |
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44 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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45 | (after starting, press quit) |
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46 | - mapmap (overview) - scroll visible area by clicking/dragging |
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47 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
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48 | - the player weight somehow updates strangely when dropping/picking up |
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49 | (update: is this still the case?) |
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50 | |
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51 | should be solved/investigated before 1.0 release: |
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52 | - spell list => scroll down => "Pickup" => scrollbar not updated |
50 | - spell list => scroll down => "Pickup" => scrollbar not updated |
53 | - what happened to the dialog being shown when modifiera are pressed, showing |
51 | - what happened to the dialog being shown when modifiers are pressed, showing |
54 | keybindings for this modifier? |
52 | keybindings for this modifier? |
55 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
53 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
56 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
54 | |
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55 | post-1.0: |
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56 | - store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) |
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57 | (maybe sth. else causes the slowness, such as database?) |
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58 | - currently the font texture cache lacks "memory" (see texcache.c:tc_put) |
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59 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
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60 | affect neighbouring visible pixels (border bleeding). |
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61 | - examine etc., should use extendeddrawinfo or sth. similar |
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62 | - player list from server for tell etc. commands |
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63 | - save only dirty cached maps, and save dirty maps != current map |
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64 | - look into extendedmapinfo |
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65 | - completer should know more about arguments, e.g. cast summon pet monster, |
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66 | or that some commands do not take arguments ("drop all"). |
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67 | - sliders do not change size after reconfigure. |
57 | - enter runmode when cursor-key repeats (maybe not?) |
68 | - enter runmode when cursor-key repeats (maybe not?) |
58 | - better focus management: put focus onto active windows, remove it again later |
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59 | (mainly to speed up gui interaction when map isn't important). |
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60 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
69 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
61 | (despite horrendous efforts, this is likely not fixable except by building a custom |
70 | (despite horrendous efforts, this is likely not fixable except by building a custom |
62 | libcairo for win32). |
71 | libcairo for win32). |
63 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
72 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
64 | - the binding editor should have a append-record mode or something like that |
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65 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
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66 | and add column titles (also for other tables like inventory and bindings) |
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67 | - sliders do not change size after reconfigure. |
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68 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
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69 | - investigate fill widget option. |
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70 | - win32, fow_tetxure sometimes nukes other textures |
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71 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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72 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
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73 | - completer should know more about arguments, e.g. cast summon pet monster, |
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74 | or that some commands do not take arguments ("drop all"). |
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75 | - textview should not snap to bottom on resize. |
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76 | - alt+cursor == diagonal |
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77 | - look into extendedmapinfo |
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78 | - save only dirty cached maps, and save dirty maps != current map |
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79 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
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80 | - player list from server for tell etc. commands |
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81 | - examine etc., should use extendeddrawinfo or sth. similar |
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82 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
73 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
83 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
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84 | - performance: use texture collections for upstream server data instead if gobs |
74 | - performance: use texture collections for upstream server data instead if gobs |
85 | of small textures. |
75 | of small textures. |
86 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
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87 | affect neighbouring visible pixels (border bleeding). |
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88 | - pango fontsize measure and decrease to achieve real pixel height |
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89 | |
76 | |
90 | TEMPORARY SERVER TODO: |
77 | TEMPORARY SERVER TODO: |
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78 | - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) |
91 | - palyer peaceful setting should be independen of game peaceful setting |
79 | - palyer peaceful setting should be independen of game peaceful setting |
92 | (i.e. one should be able to become hostile against guards but still |
80 | (i.e. one should be able to become hostile against guards but still |
93 | be peaceful - the palyer peaceful would be toggled by priests and shown |
81 | be peaceful - the palyer peaceful would be toggled by priests and shown |
94 | in who, the game peaceful steting would be toggled by the peaceful command |
82 | in who, the game peaceful steting would be toggled by the peaceful command |
95 | but not otherwise shown). |
83 | but not otherwise shown). |
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101 | - 3) jumping into monsters does no damage, even though it's supposed to |
89 | - 3) jumping into monsters does no damage, even though it's supposed to |
102 | be an attack (mentioned before). You also get no exp for this |
90 | be an attack (mentioned before). You also get no exp for this |
103 | - 10) (feature request): bug/typo/idea commands to automatically log |
91 | - 10) (feature request): bug/typo/idea commands to automatically log |
104 | your comments, with the mentioning of the current map (and perhaps an |
92 | your comments, with the mentioning of the current map (and perhaps an |
105 | item, if you do 'bug <item>'). |
93 | item, if you do 'bug <item>'). |
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94 | |
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95 | |
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96 | #TODO#d# display texture cache |
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97 | { |
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98 | glEnable GL_TEXTURE_2D; |
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99 | glBindTexture GL_TEXTURE_2D, 41; |
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100 | glColor 1, 1, 1, 1; |
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101 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
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102 | glEnable GL_BLEND; |
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103 | glBlendFunc GL_SRC_ALPHA, GL_ZERO; |
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104 | glBegin GL_QUADS; |
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105 | glTexCoord 0,1; glVertex 0,0; |
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106 | glTexCoord 1,1; glVertex 255,0; |
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107 | glTexCoord 1,0; glVertex 255,255; |
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108 | glTexCoord 0,0; glVertex 0,255; |
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109 | glEnd; |
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110 | glDisable GL_BLEND; |
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111 | glDisable GL_TEXTURE_2D; |
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112 | } |
106 | |
113 | |
107 | set_face 4783 => 70 |
114 | set_face 4783 => 70 |
108 | libpng warning: Ignoring gAMA chunk with gamma=0 |
115 | libpng warning: Ignoring gAMA chunk with gamma=0 |
109 | allocating id 71 |
116 | allocating id 71 |
110 | OK |
117 | OK |