… | |
… | |
14 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
14 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
15 | show player weight/max weight in inventory |
15 | show player weight/max weight in inventory |
16 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
16 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
17 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
17 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
18 | - IMPORTANT: min_w/h MUST be respected at leats on interactive resizes |
18 | - IMPORTANT: min_w/h MUST be respected at leats on interactive resizes |
|
|
19 | - IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) |
19 | - the inventory needs separate scrollbars. unfortunately, that means |
20 | - the inventory needs separate scrollbars. unfortunately, that means |
20 | addign a manual scrollbar to the other panes (skills and spells :() |
21 | addign a manual scrollbar to the other panes (skills and spells :() |
21 | - notebook should provide a visual feedback (support form button class?) |
22 | - notebook should provide a visual feedback (support form button class?) |
22 | - buttons should support hovering visually |
23 | - buttons should support hovering visually |
23 | - experience change messages should include skill experience |
24 | - experience change messages should include skill experience |