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14 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
14 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
15 | show player weight/max weight in inventory |
15 | show player weight/max weight in inventory |
16 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
16 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
17 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
17 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
18 | - IMPORTANT: min_w/h MUST be respected at leats on interactive resizes |
18 | - IMPORTANT: min_w/h MUST be respected at leats on interactive resizes |
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19 | - IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) |
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20 | - IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419. |
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21 | - IMPORTANT: -Turning (<= full message, no attuned etc. prefix) |
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22 | - maybe Quit menu point into map menu (with dialog when logge din, as usual?) |
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23 | - labels in gauges no longer aligned center after font rendering change |
19 | - the inventory needs separate scrollbars. unfortunately, that means |
24 | - the inventory needs separate scrollbars. unfortunately, that means |
20 | addign a manual scrollbar to the other panes (skills and spells :() |
25 | addign a manual scrollbar to the other panes (skills and spells :() |
21 | - notebook should provide a visual feedback (support form button class?) |
26 | - notebook should provide a visual feedback (support form button class?) |
22 | - buttons should support hovering visually |
27 | - buttons should support hovering visually |
23 | - experience change messages should include skill experience |
28 | - experience change messages should include skill experience |