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4 | macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
4 | macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
5 | |
5 | |
6 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
6 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
7 | |
7 | |
8 | - improve smoothing implementation to be cleaner and more efficient. |
8 | - improve smoothing implementation to be cleaner and more efficient. |
9 | - make smoothing a separate setting, or depend on fast&ugly. |
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10 | |
9 | |
11 | - automccompleter should vanish when its losing focus |
10 | - automccompleter should vanish when its losing focus |
12 | - allow inventory window to be stacked vertically, maybe? |
11 | - allow inventory window to be stacked vertically, maybe? |
13 | - ganondorf wants the complete to grow, never shrink |
12 | - ganondorf wants the completer to grow, never shrink |
14 | - keypad-enter does not do the same as return in text entries |
13 | - keypad-enter does not do the same as return in text entries |
15 | |
14 | |
16 | - ice in /whalingoutpost/misc/castle1 |
15 | - ice in /whalingoutpost/misc/castle1 |
17 | name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply() |
16 | name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply() |
18 | - PANGO: create upstream-patch for inclusion into pango |
17 | - PANGO: create upstream-patch for inclusion into pango |
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22 | - LONG-TERM: map landmark labels |
21 | - LONG-TERM: map landmark labels |
23 | - LONG-TERM: player on map name |
22 | - LONG-TERM: player on map name |
24 | |
23 | |
25 | - player speed is only shown as current, not unencumbered max as in gcfclient |
24 | - player speed is only shown as current, not unencumbered max as in gcfclient |
26 | - IMPORTANT: stats during item creation == crash? (reported by Grak) |
25 | - IMPORTANT: stats during item creation == crash? (reported by Grak) |
27 | - IMPORTANT: server-protocol/upgrade etc. |
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28 | - IMPORTANT: good installation instructions/problem faq. |
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29 | - IMPORTANT: database creation parameters borked - fix and find upgrad epath |
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30 | - FEATURE: beside the floorbox, have a recent inventory items box |
26 | - FEATURE: beside the floorbox, have a recent inventory items box |
31 | - fix the pod referencing - L<glossary/space> does not get you anywhere. |
27 | - fix the pod referencing - L<glossary/space> does not get you anywhere. |
32 | * possibly look into auto-marking (wiki-style) certain key sequences. |
28 | * possibly look into auto-marking (wiki-style) certain key sequences. |
33 | |
29 | |
34 | should be solved/investigated before 1.0 release: |
30 | should be solved/investigated before 1.0 release: |
35 | - maybe embed buttons for stuff liek accept-invitation, bind spell etc. |
31 | - maybe embed buttons for stuff liek accept-invitation, bind spell etc. |
36 | - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? |
32 | - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? |
37 | - when in history "mode", completer cannot access completions at all |
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38 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
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39 | - offer common options such as use_skill sense xxx etc. in inventory via menu? |
33 | - offer common options such as use_skill sense xxx etc. in inventory via menu? |
40 | - buttons should support hovering visually |
34 | - buttons should support hovering visually |
41 | - notebooks should provide visual feedback (support from button class?) |
35 | - notebooks should provide visual feedback (support from button class?) |
42 | - floorbox out-of-screen after resizing (schmorp) |
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43 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
36 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
44 | - playerbook/skills should have sensible tooltips with skill descriptions |
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45 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
37 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
46 | - mapmap (overview) - scroll visible area by clicking/dragging |
38 | - mapmap (overview) - scroll visible area by clicking/dragging |
47 | - binding window and editor layout broken for long recordings => use scroller |
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48 | - maybe open the help viewer on the first start, or a simple dialog that |
39 | - maybe open the help viewer on the first start, or a simple dialog that |
49 | initially lists keybidings for gcfclient converts. |
40 | initially lists keybidings for gcfclient converts. |
50 | - maybe the top fancyframe border should be larger (for close button and title to be more visible?) |
41 | - maybe the top fancyframe border should be larger (for close button and title to be more visible?) |
51 | - what happened to the dialog being shown when modifiers are pressed, showing |
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52 | keybindings for this modifier? |
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53 | |
42 | |
54 | post-1.0: |
43 | post-1.0: |
55 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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56 | (after starting, press quit) |
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57 | - currently the font texture cache leaks "memory" (see texcache.c:tc_put) |
44 | - currently the font texture cache leaks "memory" (see texcache.c:tc_put) |
58 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
45 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
59 | affect neighbouring visible pixels (border bleeding). |
46 | affect neighbouring visible pixels (border bleeding). |
60 | - examine etc., should use extendeddrawinfo or sth. similar |
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61 | - player list from server for tell etc. commands |
47 | - player list from server for tell etc. commands |
62 | - save only dirty cached maps, and save dirty maps != current map |
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63 | - look into extendedmapinfo |
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64 | - completer should know more about arguments, e.g. cast summon pet monster, |
48 | - completer should know more about arguments, e.g. cast summon pet monster, |
65 | or that some commands do not take arguments ("drop all"). |
49 | or that some commands do not take arguments ("drop all"). |
66 | - sliders do not change size after reconfigure. |
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67 | - enter runmode when cursor-key repeats (maybe not?) |
50 | - enter runmode when cursor-key repeats (maybe not?) |
68 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
51 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
69 | - performance: use texture collections for upstream server data instead if gobs |
52 | - performance: use texture collections for upstream server data instead if gobs |
70 | of small textures. |
53 | of small textures. |
71 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
54 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
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81 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
64 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
82 | message, even when you can't see that other person. |
65 | message, even when you can't see that other person. |
83 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
66 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
84 | - 3) jumping into monsters does no damage, even though it's supposed to |
67 | - 3) jumping into monsters does no damage, even though it's supposed to |
85 | be an attack (mentioned before). You also get no exp for this |
68 | be an attack (mentioned before). You also get no exp for this |
86 | - 10) (feature request): bug/typo/idea commands to automatically log |
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87 | your comments, with the mentioning of the current map (and perhaps an |
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88 | item, if you do 'bug <item>'). |
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89 | |
69 | |
90 | |
70 | |
91 | #TODO#d# display texture cache |
71 | #TODO#d# display texture cache |
92 | { |
72 | { |
93 | glEnable GL_TEXTURE_2D; |
73 | glEnable GL_TEXTURE_2D; |