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1 | http://www.vionline.com/sound.html |
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2 | http://www.stonewashed.net/2.html |
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3 | |
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4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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5 | |
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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
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7 | 12:17 <@schmorp> will have to do that for gce too |
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8 | 12:17 <@schmorp> remind me of it |
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9 | 12:17 <@schmorp> qwhen i next bundle it |
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10 | |
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11 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
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12 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
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13 | b) widget layout is nontrivial as to not obscure map |
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14 | c) need better way to center map then middle-button, maybe map overview |
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15 | (but updates will be slow UPDATE updates are not at all slow). |
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16 | - IMPORTANT: animate faces in inventory etc. |
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17 | - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
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18 | - IMPORTANT: verify and correct connection-dependent texture management |
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19 | |
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20 | should be solved/investitaged before release: |
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21 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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22 | (after starting, pressing login with connection refused, then close window) |
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23 | - remove wrap_mode hack from texture and make it a per-texture operation |
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24 | - enter runmode when cursor-key repeats |
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25 | - mapmap (overview) - scroll visible area by clicking/dragging |
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26 | - save only dirty cached maps, and save dirty maps != current map |
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27 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
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28 | - mesa-rendering of textview shows only garbage and/or another texture |
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29 | - maybe move window managing functionality into toplevel |
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30 | - look into extendeddrawinfo and extendedmapinfo |
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31 | - update/check_size should be done at most once/frame/widget. |
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32 | |
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33 | low priority: |
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34 | - player list form server for tell etc. commands |
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35 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
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36 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
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37 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
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38 | - performance: use texture collections for upstream server data instead if gobs |
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39 | of small textures. |
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40 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
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41 | affect neighbouring visible pixels (border bleeding). |
1 | - pango fontsize measure and decrease to achieve real pixel height |
42 | - pango fontsize measure and decrease to achieve real pixel height |
2 | - label needs "expected char size" |
43 | |
3 | - make font description copy: font size changes hurt A LOT |
44 | TEMPORARY SERVER TODO: |
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45 | - palyer peaceful setting should be independen of game peaceful setting |
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46 | (i.e. one should be able to become hostile against guards but still |
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47 | be peaceful - the palyer peaceful would be toggled by priests and shown |
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48 | in who, the game peaceful steting would be toggled by the peaceful command |
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49 | but not otherwise shown). |
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50 | - pippij wants playerstealing to work between hostile players |
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51 | - schmorp wants to rework the who output format |
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52 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
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53 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
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54 | message, even when you can't see that other person. |
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55 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
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56 | - 3) jumping into monsters does no damage, even though it's supposed to |
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57 | be an attack (mentioned before). You also get no exp for this |
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58 | - 10) (feature request): bug/typo/idea commands to automatically log |
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59 | your comments, with the mentioning of the current map (and perhaps an |
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60 | item, if you do 'bug <item>'). |
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61 | |
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62 | set_face 4783 => 70 |
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63 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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64 | allocating id 71 |
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65 | OK |
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66 | set_face 4782 => 71 |
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67 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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68 | allocating id 72 |
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69 | OK |
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70 | set_face 4781 => 72 |
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71 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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72 | allocating id 73 |
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73 | OK |
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74 | set_face 4784 => 73 |
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75 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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76 | |