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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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11 | - IMPORTANT: lose/regain mapping might clear messgae log |
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12 | (maybe this happens when its being updated when the window isn't mapped => no |
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13 | window context?) |
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14 | - IMPORTANT: online documentation for the client (rig up a podviewer with textview) |
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15 | - IMPORTANT: '.' in map should repeat last command |
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16 | - important: center and improve dialogs (create cFClient::UI::Dialog) |
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17 | - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so |
11 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
18 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
12 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
19 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
13 | b) widget layout is nontrivial as to not obscure map |
20 | b) widget layout is nontrivial as to not obscure map |
14 | c) need better way to center map then middle-button, maybe map overview |
21 | c) need better way to center map then middle-button, maybe map overview |
15 | (but updates will be slow UPDATE updates are not at all slow). |
22 | (but updates will be slow UPDATE updates are not at all slow). |
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18 | - IMPORTANT: verify and correct connection-dependent texture management |
25 | - IMPORTANT: verify and correct connection-dependent texture management |
19 | |
26 | |
20 | should be solved/investitaged before release: |
27 | should be solved/investitaged before release: |
21 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
28 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
22 | (after starting, pressing login with connection refused, then close window) |
29 | (after starting, pressing login with connection refused, then close window) |
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30 | - flopper/menu imrpovement: |
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31 | * things that are menus should act more like menus |
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32 | * inmventory etc. should fade-in automatically when used |
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33 | - add menu itemds for inventory items: mark/inscribe etc. |
23 | - remove wrap_mode hack from texture and make it a per-texture operation |
34 | - remove wrap_mode hack from texture and make it a per-texture operation |
24 | - enter runmode when cursor-key repeats |
35 | - enter runmode when cursor-key repeats |
25 | - mapmap (overview) - scroll visible area by clicking/dragging |
36 | - mapmap (overview) - scroll visible area by clicking/dragging |
26 | - save only dirty cached maps, and save dirty maps != current map |
37 | - save only dirty cached maps, and save dirty maps != current map |
27 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
38 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
28 | - mesa-rendering of textview shows only garbage and/or another texture |
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29 | - maybe move window managing functionality into toplevel |
39 | - maybe move window managing functionality into toplevel |
30 | - look into extendeddrawinfo and extendedmapinfo |
40 | - better window management (feedback) |
31 | - update/check_size should be done at most once/frame/widget. |
41 | - look into extendedmapinfo |
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42 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
32 | |
43 | |
33 | low priority: |
44 | low priority: |
34 | - player list form server for tell etc. commands |
45 | - player list from server for tell etc. commands |
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46 | - examine etc., should use extendeddrawinfo or sth. similar |
35 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
47 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
36 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
48 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
37 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
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38 | - performance: use texture collections for upstream server data instead if gobs |
49 | - performance: use texture collections for upstream server data instead if gobs |
39 | of small textures. |
50 | of small textures. |
40 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
51 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
41 | affect neighbouring visible pixels (border bleeding). |
52 | affect neighbouring visible pixels (border bleeding). |
42 | - pango fontsize measure and decrease to achieve real pixel height |
53 | - pango fontsize measure and decrease to achieve real pixel height |
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46 | (i.e. one should be able to become hostile against guards but still |
57 | (i.e. one should be able to become hostile against guards but still |
47 | be peaceful - the palyer peaceful would be toggled by priests and shown |
58 | be peaceful - the palyer peaceful would be toggled by priests and shown |
48 | in who, the game peaceful steting would be toggled by the peaceful command |
59 | in who, the game peaceful steting would be toggled by the peaceful command |
49 | but not otherwise shown). |
60 | but not otherwise shown). |
50 | - pippij wants playerstealing to work between hostile players |
61 | - pippij wants playerstealing to work between hostile players |
51 | - schmorp wants to rework the who output format |
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52 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
62 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
53 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
63 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
54 | message, even when you can't see that other person. |
64 | message, even when you can't see that other person. |
55 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
65 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
56 | - 3) jumping into monsters does no damage, even though it's supposed to |
66 | - 3) jumping into monsters does no damage, even though it's supposed to |