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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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10 | |
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11 | - IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop |
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12 | (maybe also for floorbox) |
11 | - IMPORTANT: quit-button, somewhere! |
13 | - IMPORTANT: quit-button, somewhere! |
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14 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
12 | - IMPORTANT: lose/regain mapping might clear messgae log |
15 | - IMPORTANT: lose/regain mapping might clear messgae log |
13 | (maybe this happens when its being updated when the window isn't mapped => no |
16 | (maybe this happens when its being updated when the window isn't mapped => no |
14 | window context?) |
17 | window context?) |
15 | - IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. |
18 | - IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. |
16 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
19 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
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48 | - better window management (feedback) |
51 | - better window management (feedback) |
49 | - look into extendedmapinfo |
52 | - look into extendedmapinfo |
50 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
53 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
51 | |
54 | |
52 | low priority: |
55 | low priority: |
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56 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
53 | - player list from server for tell etc. commands |
57 | - player list from server for tell etc. commands |
54 | - examine etc., should use extendeddrawinfo or sth. similar |
58 | - examine etc., should use extendeddrawinfo or sth. similar |
55 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
59 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
56 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
60 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
57 | - performance: use texture collections for upstream server data instead if gobs |
61 | - performance: use texture collections for upstream server data instead if gobs |