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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.178 by elmex, Wed Jun 28 10:37:17 2006 UTC vs.
Revision 1.202 by elmex, Mon Jul 10 06:59:13 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IPORTANT³: server crashes 11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
12>In the ruins of Narcopin lies the tomb of Aljwaf. 12 => either using bg attribute, or something else. neither way is currently implementable, imho
13... 13 => or maybe using an extra icon for curses/magic items?)
14.. 14 maybe drag&drop, otherwise two containers side-by-side makes little sense.
15many dangers, great rew< 15 show player weight/max weight in inventory
16- IMPORTANT: running over or pickung up large stacks is etxremely slow. 16 offer common options such as use_skill sense xxx etc. in inventory via menu?
17- IMPORTANT: bind to key should always be verbose (DONE) 17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
18 (elmex: what is meant by 'verbose' ?) 18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes
19 (^ whats being bound to a key, see other, similar, menu entries?) 19- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
20- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) 20- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
21- IMPORTANT: texture reload not working on scaras machine (maybe now) 21- IMPORTANT: -Turning (<= full message, no attuned etc. prefix)
22- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls 22- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
23- IMPORTANT: discuss topmost menu, minor issues 23- the inventory needs separate scrollbars. unfortunately, that means
24 addign a manual scrollbar to the other panes (skills and spells :()
25- notebook should provide a visual feedback (support form button class?)
26- buttons should support hovering visually
27- experience change messages should include skill experience
28- skill page in playerbook (minor: skill list which shows XP and lets u bind stuff)
29- floorbox should show currently open container
30- make simple inventory filters: most recently added/changed, normal, only unlocked
31- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
32- experience
33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
34 (after starting, press quit)
35- client sometimes crashes on Mapmenu=>Toggle autopickup
36- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
24 37
25should be solved/investitaged before BETA release: 38should be solved/investigated before 1.0 release:
26- binding keys is too complicated in the general case => disucss 39- NPC dialog box should have close button which finishes the dialog
27- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 40- mapmap (overview) - scroll visible area by clicking/dragging
41- binding window and editor layout broken for long recordings => use scroller
42- maybe open the help viewer on the first start, or a simple dialog that
43 initially lists keybidings for gcfclient converts.
28- maybe support mb4/mb5 on selected widgets to facilitate scrolling 44- maybe support mb4/mb5 on selected widgets to facilitate scrolling
29 (inventory, spell list, messge log...) => marc 45 (inventory, spell list, messge log...) => marc
30- add lmb mouse = cast, mmb2 = invoke or so to spell list. 46- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
31- maybe open the help viewer on the first start, or a simple dialog that 47- but fullscreen => minimize (alt-esc) => no way to go back [windows]
32 initially lists keybidings for gcfclient converts.
33- binding window and editor layout broken for long recordings
34- minor: skill list which shows XP and lets u bind stuff
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit)
37- mapmap (overview) - scroll visible area by clicking/dragging
38- maybe move window managing functionality into toplevel: better window management (graphical feedback)
39
40should be solved/investigated before 1.0 release:
41- spell list => scroll down => "Pickup" => scrollbar not updated 48- spell list => scroll down => "Pickup" => scrollbar not updated
42- what happened to the dialog being shown when modifiera are pressed, showing 49- what happened to the dialog being shown when modifiers are pressed, showing
43 keybindings for this modifier? 50 keybindings for this modifier?
44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 51- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
45- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 52
53post-1.0:
54- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
55 (maybe sth. else causes the slowness, such as database?)
56- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
57- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
58 affect neighbouring visible pixels (border bleeding).
59- examine etc., should use extendeddrawinfo or sth. similar
60- player list from server for tell etc. commands
61- save only dirty cached maps, and save dirty maps != current map
62- look into extendedmapinfo
63- completer should know more about arguments, e.g. cast summon pet monster,
64 or that some commands do not take arguments ("drop all").
65- sliders do not change size after reconfigure.
46- enter runmode when cursor-key repeats (maybe not?) 66- enter runmode when cursor-key repeats (maybe not?)
47- better focus management: put focus onto active windows, remove it again later
48 (mainly to speed up gui interaction when map isn't important).
49- cairo/win32 looks like shit (premultiplied alpha bug?) 67- cairo/win32 looks like shit (premultiplied alpha bug?)
50 (despite horrendous efforts, this is likely not fixable except by building a custom 68 (despite horrendous efforts, this is likely not fixable except by building a custom
51 libcairo for win32). 69 libcairo for win32).
52 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 70 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
53- the binding editor should have a append-record mode or something like that
54- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
55 and add column titles (also for other tables like inventory and bindings)
56- sliders do not change size after reconfigure.
57- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
58- investigate fill widget option.
59- win32, fow_tetxure sometimes nukes other textures
60 (mostly fixed, but still there: displays list and texture uploads do not go well together)
61- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
62- completer should know more about arguments, e.g. cast summon pet monster,
63 or that some commands do not take arguments ("drop all").
64- textview should not snap to bottom on resize.
65- alt+cursor == diagonal
66- look into extendedmapinfo
67- save only dirty cached maps, and save dirty maps != current map
68- try to synchronize local animation speed with server updates to save on screen refreshes.
69- player list from server for tell etc. commands
70- examine etc., should use extendeddrawinfo or sth. similar
71- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 71- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
72- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
73- performance: use texture collections for upstream server data instead if gobs 72- performance: use texture collections for upstream server data instead if gobs
74 of small textures. 73 of small textures.
75- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
76 affect neighbouring visible pixels (border bleeding).
77- pango fontsize measure and decrease to achieve real pixel height
78 74
79TEMPORARY SERVER TODO: 75TEMPORARY SERVER TODO:
76- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
80- palyer peaceful setting should be independen of game peaceful setting 77- palyer peaceful setting should be independen of game peaceful setting
81 (i.e. one should be able to become hostile against guards but still 78 (i.e. one should be able to become hostile against guards but still
82 be peaceful - the palyer peaceful would be toggled by priests and shown 79 be peaceful - the palyer peaceful would be toggled by priests and shown
83 in who, the game peaceful steting would be toggled by the peaceful command 80 in who, the game peaceful steting would be toggled by the peaceful command
84 but not otherwise shown). 81 but not otherwise shown).
90- 3) jumping into monsters does no damage, even though it's supposed to 87- 3) jumping into monsters does no damage, even though it's supposed to
91 be an attack (mentioned before). You also get no exp for this 88 be an attack (mentioned before). You also get no exp for this
92- 10) (feature request): bug/typo/idea commands to automatically log 89- 10) (feature request): bug/typo/idea commands to automatically log
93 your comments, with the mentioning of the current map (and perhaps an 90 your comments, with the mentioning of the current map (and perhaps an
94 item, if you do 'bug <item>'). 91 item, if you do 'bug <item>').
92
93
94 #TODO#d# display texture cache
95 {
96 glEnable GL_TEXTURE_2D;
97 glBindTexture GL_TEXTURE_2D, 41;
98 glColor 1, 1, 1, 1;
99 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
100 glEnable GL_BLEND;
101 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
102 glBegin GL_QUADS;
103 glTexCoord 0,1; glVertex 0,0;
104 glTexCoord 1,1; glVertex 255,0;
105 glTexCoord 1,0; glVertex 255,255;
106 glTexCoord 0,0; glVertex 0,255;
107 glEnd;
108 glDisable GL_BLEND;
109 glDisable GL_TEXTURE_2D;
110 }
95 111
96set_face 4783 => 70 112set_face 4783 => 70
97libpng warning: Ignoring gAMA chunk with gamma=0 113libpng warning: Ignoring gAMA chunk with gamma=0
98allocating id 71 114allocating id 71
99OK 115OK

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