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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.36 by root, Tue Apr 25 12:14:09 2006 UTC vs.
Revision 1.258 by root, Fri Apr 27 00:59:14 2007 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
4[2007-04-27 00:03] [#schmorp] Scara> hab daf�r grad nen fatal gehabt
5[2007-04-27 00:02] [#schmorp] Scara> eval {...} called at script/cfplus line 0
6[2007-04-27 00:02] [#schmorp] Scara> __par_pl::BEGIN() called at script/cfplus line 0
7[2007-04-27 00:02] [#schmorp] Scara> eval {...} called at -e line 171
8[2007-04-27 00:02] [#schmorp] Scara> PAR::import('PAR') called at -e line 885
9[2007-04-27 00:02] [#schmorp] Scara> C:/Perl/site/lib/PAR.pm line 404
10[2007-04-27 00:02] [#schmorp] Scara> PAR::_run_member('Archive::Zip::ZipFileMember=HASH(0xf515d8)') called at
11[2007-04-27 00:02] [#schmorp] Scara> require main called at C:/Perl/site/lib/PAR.pm line 554
12[2007-04-27 00:02] [#schmorp] Scara> at script/main.pl line 4
13[2007-04-27 00:02] [#schmorp] Scara> PAR::_run_member('Archive::Zip::ZipFileMember=HASH(0xf51488)', 1) called
14[2007-04-27 00:02] [#schmorp] Scara> require main called at C:/Perl/site/lib/PAR.pm line 554
15[2007-04-27 00:02] [#schmorp] Scara> Event::loop() called at script/cfplus line 2256
16[2007-04-27 00:02] [#schmorp] Scara> eval {...} called at Event.pm line 164
17[2007-04-27 00:02] [#schmorp] Scara> at Event.pm line 164
18[2007-04-27 00:02] [#schmorp] Scara> FATAL: substr outside of string at CFPlus/UI.pm line 2003.
19^^^^ beim edieren von bindings
20
21macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
22
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 23http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 24
312:17 <@schmorp> i do list all libs manually for pclient 25- improve smoothing implementation to be cleaner and more efficient.
412:17 <@schmorp> will have to do that for gce too 26- make smoothing a separate setting, or depend on fast&ugly.
512:17 <@schmorp> remind me of it
612:17 <@schmorp> qwhen i next bundle it
7 27
28- automccompleter should vanish when its losing focus
29- allow inventory window to be stacked vertically, maybe?
30- ganondorf wants the complete to grow, never shrink
31- keypad-enter does not do the same as return in text entries
8 32
9- IMPORTANT: slider should clip to valid range properly 33- ice in /whalingoutpost/misc/castle1
10- IMPORTANT: user interface (window positions etc.) should be saved, but 34 name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply()
11 a) switching modes clears/recreates all widgets (has to, as parameters 35- PANGO: create upstream-patch for inclusion into pango
12 are not resolution-independent) 36- SERVER: document ext/mapinfo and cfplus.ext
13 b) widget layout is nontrivial as to not obscure map 37- SERVER: memleak like hell: probably event-related? (probably not real)
14 c) need better way to center map then middle-button, maybe map overview 38- LONG-TERM: party member health etc. status (needs player list, then trivial)
15 (but updates will be slow UPDATE updates are not at all slow). 39- LONG-TERM: map landmark labels
40- LONG-TERM: player on map name
16 41
17- enter runmode when cursor-key repeats 42- player speed is only shown as current, not unencumbered max as in gcfclient
18- mapmap (overview) 43- IMPORTANT: stats during item creation == crash? (reported by Grak)
19 - convetr to real window 44- IMPORTANT: server-protocol/upgrade etc.
20 - draw rectangle around visible area 45- IMPORTANT: good installation instructions/problem faq.
21 - scroll visible area 46- IMPORTANT: database creation parameters borked - fix and find upgrad epath
22 - make size configurable/reesizable 47- FEATURE: beside the floorbox, have a recent inventory items box
23- use real mapmap size in map caching, not hardcoded 250 size 48- fix the pod referencing - L<glossary/space> does not get you anywhere.
24- save only dirty cached maps, and save dirty maps != current map 49 * possibly look into auto-marking (wiki-style) certain key sequences.
25- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 50
26- the stats for the gauges which get into the stats_update function are somehow weird 51should be solved/investigated before 1.0 release:
27- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 52- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
28- message window layout broken (entry too small). 53- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
29- mesa-rendering of textview shows only garbage and/or another texture 54- when in history "mode", completer cannot access completions at all
30- label needs "expected char width" 55- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
31- toplevel should enforce that windows always be partially visible 56- offer common options such as use_skill sense xxx etc. in inventory via menu?
32- maybe move window managing functionality into toplevel 57- buttons should support hovering visually
33- look into extendeddrawinfo and extendedmapinfo 58- notebooks should provide visual feedback (support from button class?)
34- add extenstive tooltips to stats window, basically like a manual :) (resistances missing?) 59- floorbox out-of-screen after resizing (schmorp)
60- identify inventory hover slowness and fix it (schmorp)
61- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
62- playerbook/skills should have sensible tooltips with skill descriptions
63- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
64- mapmap (overview) - scroll visible area by clicking/dragging
65- binding window and editor layout broken for long recordings => use scroller
66- maybe open the help viewer on the first start, or a simple dialog that
67 initially lists keybidings for gcfclient converts.
68- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
69- what happened to the dialog being shown when modifiers are pressed, showing
70 keybindings for this modifier?
71
72post-1.0:
73- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
74 (after starting, press quit)
75- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
35- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 76- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
36 affect neighbouring visible pixels (border bleeding). 77 affect neighbouring visible pixels (border bleeding).
78- examine etc., should use extendeddrawinfo or sth. similar
79- player list from server for tell etc. commands
80- save only dirty cached maps, and save dirty maps != current map
81- look into extendedmapinfo
82- completer should know more about arguments, e.g. cast summon pet monster,
83 or that some commands do not take arguments ("drop all").
84- sliders do not change size after reconfigure.
85- enter runmode when cursor-key repeats (maybe not?)
86- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
87- performance: use texture collections for upstream server data instead if gobs
88 of small textures.
89- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
37 90
38TEMPORARY SERVER TODO: 91TEMPORARY SERVER TODO:
92- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
39- palyer peaceful setting should be independen of game peaceful setting 93- palyer peaceful setting should be independen of game peaceful setting
40 (i.e. one should be able to become hostile against guards but still 94 (i.e. one should be able to become hostile against guards but still
41 be peaceful - the palyer peaceful would be toggled by priests and shown 95 be peaceful - the palyer peaceful would be toggled by priests and shown
42 in who, the game peaceful steting would be toggled by the peaceful command 96 in who, the game peaceful steting would be toggled by the peaceful command
43 but not otherwise shown). 97 but not otherwise shown).
44- run flawfinder on cf
45- disable old socket mode in server
46- implement suicide command for server
47- cavehippo wants hashstring to be changed to hash name
48- pippij wants playerstealing to work between hostile players
49- schmorp wants to rework the who output format
50- attempt_jump tries to kick jumped-into monster,s but doesn't work 98- attempt_jump tries to kick jumped-into monster,s but doesn't work
51- 1) If you hide, and someone can see you trying to hide, you'll get a 99- 1) If you hide, and someone can see you trying to hide, you'll get a
52 message, even when you can't see that other person. 100 message, even when you can't see that other person.
53- 2) hiding exp is always 1, independant of how difficult it is to hide 101- 2) hiding exp is always 1, independant of how difficult it is to hide
54- 3) jumping into monsters does no damage, even though it's supposed to 102- 3) jumping into monsters does no damage, even though it's supposed to
55 be an attack (mentioned before). You also get no exp for this 103 be an attack (mentioned before). You also get no exp for this
56- 10) (feature request): bug/typo/idea commands to automatically log 104- 10) (feature request): bug/typo/idea commands to automatically log
57 your comments, with the mentioning of the current map (and perhaps an 105 your comments, with the mentioning of the current map (and perhaps an
58 item, if you do 'bug <item>'). 106 item, if you do 'bug <item>').
59 107
60"workarounded" but not solved:
61(- IMPORTANT: move widgets to integer coordinates - fix containers!)
62(- pango fontsize measure and decrease to achieve real pixel height)
63 108
64set_face 4783 => 70 109 #TODO#d# display texture cache
65libpng warning: Ignoring gAMA chunk with gamma=0 110 {
66allocating id 71 111 glEnable GL_TEXTURE_2D;
67OK 112 glBindTexture GL_TEXTURE_2D, 41;
68set_face 4782 => 71 113 glColor 1, 1, 1, 1;
69libpng warning: Ignoring gAMA chunk with gamma=0 114 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
70allocating id 72 115 glEnable GL_BLEND;
71OK 116 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
72set_face 4781 => 72 117 glBegin GL_QUADS;
73libpng warning: Ignoring gAMA chunk with gamma=0 118 glTexCoord 0,1; glVertex 0,0;
74allocating id 73 119 glTexCoord 1,1; glVertex 255,0;
75OK 120 glTexCoord 1,0; glVertex 255,255;
76set_face 4784 => 73 121 glTexCoord 0,0; glVertex 0,255;
77libpng warning: Ignoring gAMA chunk with gamma=0 122 glEnd;
123 glDisable GL_BLEND;
124 glDisable GL_TEXTURE_2D;
125 }
78 126
127 To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass.
128 /*first pass*/
129 glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/
130 glDepthMask(FALSE); /*disable Z buffer*/
131 if (premultpliedTransparency)
132 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
133 else
134 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
135 /*render the object here*/
136
137 On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows:
138 /*second pass*/
139 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
140 glDepthMask(FALSE); /*disable Z buffer*/
141 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
142 /*render the object with alpha replaced with 1-a*/
143
144 Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows:
145 /*third pass*/
146 glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/
147 glDepthMask(TRUE); /*enable Z buffer*/
148 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
149 /*render the object with alpha replaced with 1*/
150
151

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