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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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11 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
11 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
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12 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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13 | - IMPORTANT: lose/regain mapping might clear messgae log |
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14 | (maybe this happens when its being updated when the window isn't mapped => no |
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15 | window context?) |
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16 | (this might be fixed now, watch out for it) |
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17 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
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18 | - IMPORTANT: ' and " and / should go into compketer :) |
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19 | - IMPORTANT: '.' in map should repeat last command |
12 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
20 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
13 | b) widget layout is nontrivial as to not obscure map |
21 | b) widget layout is nontrivial as to not obscure map |
14 | c) need better way to center map then middle-button, maybe map overview |
22 | c) need better way to center map then middle-button, maybe map overview |
15 | (but updates will be slow UPDATE updates are not at all slow). |
23 | (but updates will be slow UPDATE updates are not at all slow). |
16 | - IMPORTANT: animate faces in inventory etc. |
24 | - IMPORTANT: focus mapwidget on login |
17 | - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
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18 | - IMPORTANT: verify and correct connection-dependent texture management |
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19 | |
25 | |
20 | should be solved/investitaged before release: |
26 | should be solved/investitaged before release: |
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27 | - auto-download of all faces from the server in the bg. |
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28 | - many sliders should have labels attached. |
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29 | - widgets need to know about their visibility. the inventory |
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30 | completely redraws itself on every animation change, even when its not visible. |
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31 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
21 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
32 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
22 | (after starting, pressing login with connection refused, then close window) |
33 | (after starting, pressing login with connection refused, then close window) |
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34 | - flopper/menu imrpovement: |
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35 | * things that are menus should act more like menus |
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36 | * inmventory etc. should fade-in automatically when used |
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37 | - add menu itemds for inventory items: mark/inscribe etc. |
23 | - remove wrap_mode hack from texture and make it a per-texture operation |
38 | - remove wrap_mode hack from texture and make it a per-texture operation |
24 | - enter runmode when cursor-key repeats |
39 | - enter runmode when cursor-key repeats |
25 | - mapmap (overview) - scroll visible area by clicking/dragging |
40 | - mapmap (overview) - scroll visible area by clicking/dragging |
26 | - save only dirty cached maps, and save dirty maps != current map |
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27 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
41 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
28 | - maybe move window managing functionality into toplevel |
42 | - maybe move window managing functionality into toplevel |
29 | - better window management (feedback) |
43 | - better window management (graphical feedback) |
30 | - look into extendedmapinfo |
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31 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
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32 | |
44 | |
33 | low priority: |
45 | low priority: |
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46 | - textview should not snap to bottom on resize. |
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47 | - alt+2cursor == diagonal |
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48 | - look into extendedmapinfo |
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49 | - save only dirty cached maps, and save dirty maps != current map |
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50 | - inventory update must be incremental (too slow) (really? check) |
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51 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
34 | - player list from server for tell etc. commands |
52 | - player list from server for tell etc. commands |
35 | - examine etc., should use extendeddrawinfo or sth. similar |
53 | - examine etc., should use extendeddrawinfo or sth. similar |
36 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
54 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
37 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
55 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
38 | - performance: use texture collections for upstream server data instead if gobs |
56 | - performance: use texture collections for upstream server data instead if gobs |