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http://www.vionline.com/sound.html |
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http://www.stonewashed.net/2.html |
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|
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http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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|
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12:17 <@schmorp> i do list all libs manually for pclient |
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12:17 <@schmorp> will have to do that for gce too |
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12:17 <@schmorp> remind me of it |
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12:17 <@schmorp> qwhen i next bundle it |
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- IMPORTANT: inventory update must be incremental (too slow) (really? check) |
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- IMPORTANT: user interface (window positions etc.) should be saved, but |
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b) widget layout is nontrivial as to not obscure map |
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c) need better way to center map then middle-button, maybe map overview |
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(but updates will be slow UPDATE updates are not at all slow). |
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- IMPORTANT: animate faces in inventory etc. |
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- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
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- IMPORTANT: verify and correct connection-dependent texture management |
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|
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should be solved/investitaged before release: |
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- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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(after starting, pressing login with connection refused, then close window) |
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- remove wrap_mode hack from texture and make it a per-texture operation |
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- enter runmode when cursor-key repeats |
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- mapmap (overview) - scroll visible area by clicking/dragging |
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- save only dirty cached maps, and save dirty maps != current map |
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- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
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- mesa-rendering of textview shows only garbage and/or another texture |
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- maybe move window managing functionality into toplevel |
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- look into extendeddrawinfo and extendedmapinfo |
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- update/check_size should be done at most once/frame/widget. |
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|
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low priority: |
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- player list form server for tell etc. commands |
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- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
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- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
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- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
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- performance: use texture collections for upstream server data instead if gobs |
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of small textures. |
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- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
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affect neighbouring visible pixels (border bleeding). |
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- pango fontsize measure and decrease to achieve real pixel height |
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|
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TEMPORARY SERVER TODO: |
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- palyer peaceful setting should be independen of game peaceful setting |
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(i.e. one should be able to become hostile against guards but still |
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be peaceful - the palyer peaceful would be toggled by priests and shown |
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in who, the game peaceful steting would be toggled by the peaceful command |
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but not otherwise shown). |
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- pippij wants playerstealing to work between hostile players |
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- schmorp wants to rework the who output format |
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- attempt_jump tries to kick jumped-into monster,s but doesn't work |
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- 1) If you hide, and someone can see you trying to hide, you'll get a |
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message, even when you can't see that other person. |
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- 2) hiding exp is always 1, independant of how difficult it is to hide |
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- 3) jumping into monsters does no damage, even though it's supposed to |
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be an attack (mentioned before). You also get no exp for this |
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- 10) (feature request): bug/typo/idea commands to automatically log |
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your comments, with the mentioning of the current map (and perhaps an |
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item, if you do 'bug <item>'). |
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|
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set_face 4783 => 70 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
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allocating id 71 |
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OK |
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set_face 4782 => 71 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
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allocating id 72 |
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OK |
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set_face 4781 => 72 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
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allocating id 73 |
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OK |
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set_face 4784 => 73 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
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|