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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.11 by root, Sun Apr 16 07:25:29 2006 UTC vs.
Revision 1.19 by root, Tue Apr 18 02:04:22 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
3- mapmap (overview)
4 - convetr to real window
5 - draw rectangle around visible area
6 - scroll visible area
7 - make size configurable/reesizable
8- use real mapmap size in map caching, not hardcoded 250 size
9- save only dirty cached maps, and save dirty maps != current map
10- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
11- the stats for the gauges which get into the stats_update function are somehow weird
3- IMPORTANT: map scroll darken code does not work 12- IMPORTANT: map scroll darken code does not work
4- IMPORTANT: message window entry widget should defocus automatically when invoked 13- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
5 from the map widget.
6- message window layout broken (entry too small). 14- message window layout broken (entry too small).
15- mesa-rendering of textview shows only garbage and/or another texture
7- IMPORTANT: user interface (window positions etc.) should be saved, but 16- IMPORTANT: user interface (window positions etc.) should be saved, but
8 a) switching modes clears/recreates all widgets (has to, as parameters 17 a) switching modes clears/recreates all widgets (has to, as parameters
9 are not resolution-independent) 18 are not resolution-independent)
10 b) widget layout is nontrivial as to not obscure map 19 b) widget layout is nontrivial as to not obscure map
11 c) need better way to center map then middle-button, maybe map overview 20 c) need better way to center map then middle-button, maybe map overview
12 (but updates will be slow UPDATE updates are not at all slow). 21 (but updates will be slow UPDATE updates are not at all slow).
13- labels are generally shown too small 22- labels are generally shown too small
14- labels have an extra " " at the end that affects size calculations(?) 23- labels have an extra " " at the end that affects size calculations(?)
15- label needs "expected char size" 24- label needs "expected char width"
16- make font description copy: font size changes hurt A LOT (really?) 25- make font description copy: font size changes hurt A LOT (really?)
17- toplevel should enforce that windows always be partially visible 26- toplevel should enforce that windows always be partially visible
18- maybe move window managing functionality into toplevel 27- maybe move window managing functionality into toplevel
19 28
20- cavehippo wants hashstring to be changed to hash name 29- cavehippo wants hashstring to be changed to hash name
30- pippij wants playerstealing to work between hostile players
31- schmorp wants to rework the who output format
21 32
22"workarounded" but not solved: 33"workarounded" but not solved:
23(- IMPORTANT: move widgets to integer coordinates - fix containers!) 34(- IMPORTANT: move widgets to integer coordinates - fix containers!)
24(- pango fontsize measure and decrease to achieve real pixel height) 35(- pango fontsize measure and decrease to achieve real pixel height)
25 36

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