1 | http://www.vionline.com/sound.html |
1 | http://www.vionline.com/sound.html |
2 | http://www.stonewashed.net/2.html |
2 | http://www.stonewashed.net/2.html |
3 | |
3 | |
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4 | macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
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5 | |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
6 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
5 | |
7 | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
8 | * have ctrl=run, shift=fire indicatords somewhere, so people can find out about this feature |
7 | 12:17 <@schmorp> will have to do that for gce too |
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8 | 12:17 <@schmorp> remind me of it |
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9 | 12:17 <@schmorp> qwhen i next bundle it |
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10 | |
9 | |
11 | - IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. |
10 | - improve smoothing implementation to be cleaner and more efficient. |
12 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
11 | |
13 | => either using bg attribute, or something else. neither way is currently implementable, imho |
12 | - automccompleter should vanish when its losing focus |
14 | => or maybe using an extra icon for curses/magic items?) |
13 | - allow inventory window to be stacked vertically, maybe? |
15 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
14 | - ganondorf wants the completer to grow, never shrink |
16 | show player weight/max weight in inventory |
15 | - keypad-enter does not do the same as return in text entries |
17 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
16 | |
18 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
17 | - ice in /whalingoutpost/misc/castle1 |
19 | - notebook should provide a visual feedback (support form button class?) |
18 | name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply() |
20 | - IMPORTANT: store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) |
19 | - PANGO: create upstream-patch for inclusion into pango |
21 | - skill page in playerbook |
20 | - SERVER: document ext/mapinfo and cfplus.ext |
22 | - enable autopickup/disable in right-click menĂ¼ for map |
21 | - SERVER: memleak like hell: probably event-related? (probably not real) |
23 | - help window close button |
22 | - LONG-TERM: party member health etc. status (needs player list, then trivial) |
24 | - floorbox should show currently open container |
23 | - LONG-TERM: map landmark labels |
25 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
24 | - LONG-TERM: player on map name |
26 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
25 | |
27 | - minor: skill list which shows XP and lets u bind stuff |
26 | - player speed is only shown as current, not unencumbered max as in gcfclient |
28 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
27 | - IMPORTANT: stats during item creation == crash? (reported by Grak) |
29 | (after starting, press quit) |
28 | - FEATURE: beside the floorbox, have a recent inventory items box |
30 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory |
29 | - fix the pod referencing - L<glossary/space> does not get you anywhere. |
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30 | * possibly look into auto-marking (wiki-style) certain key sequences. |
31 | |
31 | |
32 | should be solved/investigated before 1.0 release: |
32 | should be solved/investigated before 1.0 release: |
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33 | - maybe embed buttons for stuff liek accept-invitation, bind spell etc. |
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34 | - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? |
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35 | - offer common options such as use_skill sense xxx etc. in inventory via menu? |
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36 | - buttons should support hovering visually |
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37 | - notebooks should provide visual feedback (support from button class?) |
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38 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
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39 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
33 | - mapmap (overview) - scroll visible area by clicking/dragging |
40 | - mapmap (overview) - scroll visible area by clicking/dragging |
34 | - binding window and editor layout broken for long recordings |
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35 | - maybe open the help viewer on the first start, or a simple dialog that |
41 | - maybe open the help viewer on the first start, or a simple dialog that |
36 | initially lists keybidings for gcfclient converts. |
42 | initially lists keybidings for gcfclient converts. |
37 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
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38 | (inventory, spell list, messge log...) => marc |
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39 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
43 | - maybe the top fancyframe border should be larger (for close button and title to be more visible?) |
40 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
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41 | - spell list => scroll down => "Pickup" => scrollbar not updated |
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42 | - what happened to the dialog being shown when modifiera are pressed, showing |
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43 | keybindings for this modifier? |
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44 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
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45 | |
44 | |
46 | post-1.0: |
45 | post-1.0: |
47 | - currently the font texture cache lacks "memory" (see texcache.c:tc_put) |
46 | - currently the font texture cache leaks "memory" (see texcache.c:tc_put) |
48 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
47 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
49 | affect neighbouring visible pixels (border bleeding). |
48 | affect neighbouring visible pixels (border bleeding). |
50 | - examine etc., should use extendeddrawinfo or sth. similar |
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51 | - player list from server for tell etc. commands |
49 | - player list from server for tell etc. commands |
52 | - save only dirty cached maps, and save dirty maps != current map |
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53 | - look into extendedmapinfo |
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54 | - completer should know more about arguments, e.g. cast summon pet monster, |
50 | - completer should know more about arguments, e.g. cast summon pet monster, |
55 | or that some commands do not take arguments ("drop all"). |
51 | or that some commands do not take arguments ("drop all"). |
56 | - sliders do not change size after reconfigure. |
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57 | - enter runmode when cursor-key repeats (maybe not?) |
52 | - enter runmode when cursor-key repeats (maybe not?) |
58 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
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59 | (despite horrendous efforts, this is likely not fixable except by building a custom |
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60 | libcairo for win32). |
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61 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
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62 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
53 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
63 | - performance: use texture collections for upstream server data instead if gobs |
54 | - performance: use texture collections for upstream server data instead if gobs |
64 | of small textures. |
55 | of small textures. |
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56 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
65 | |
57 | |
66 | TEMPORARY SERVER TODO: |
58 | TEMPORARY SERVER TODO: |
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59 | - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) |
67 | - palyer peaceful setting should be independen of game peaceful setting |
60 | - palyer peaceful setting should be independen of game peaceful setting |
68 | (i.e. one should be able to become hostile against guards but still |
61 | (i.e. one should be able to become hostile against guards but still |
69 | be peaceful - the palyer peaceful would be toggled by priests and shown |
62 | be peaceful - the palyer peaceful would be toggled by priests and shown |
70 | in who, the game peaceful steting would be toggled by the peaceful command |
63 | in who, the game peaceful steting would be toggled by the peaceful command |
71 | but not otherwise shown). |
64 | but not otherwise shown). |
72 | - pippij wants playerstealing to work between hostile players |
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73 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
65 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
74 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
66 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
75 | message, even when you can't see that other person. |
67 | message, even when you can't see that other person. |
76 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
68 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
77 | - 3) jumping into monsters does no damage, even though it's supposed to |
69 | - 3) jumping into monsters does no damage, even though it's supposed to |
78 | be an attack (mentioned before). You also get no exp for this |
70 | be an attack (mentioned before). You also get no exp for this |
79 | - 10) (feature request): bug/typo/idea commands to automatically log |
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80 | your comments, with the mentioning of the current map (and perhaps an |
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81 | item, if you do 'bug <item>'). |
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82 | |
71 | |
83 | |
72 | |
84 | #TODO#d# display texture cache |
73 | #TODO#d# display texture cache |
85 | { |
74 | { |
86 | glEnable GL_TEXTURE_2D; |
75 | glEnable GL_TEXTURE_2D; |
… | |
… | |
96 | glTexCoord 0,0; glVertex 0,255; |
85 | glTexCoord 0,0; glVertex 0,255; |
97 | glEnd; |
86 | glEnd; |
98 | glDisable GL_BLEND; |
87 | glDisable GL_BLEND; |
99 | glDisable GL_TEXTURE_2D; |
88 | glDisable GL_TEXTURE_2D; |
100 | } |
89 | } |
101 | |
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102 | set_face 4783 => 70 |
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103 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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104 | allocating id 71 |
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105 | OK |
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106 | set_face 4782 => 71 |
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107 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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108 | allocating id 72 |
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109 | OK |
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110 | set_face 4781 => 72 |
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111 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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112 | allocating id 73 |
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113 | OK |
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114 | set_face 4784 => 73 |
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115 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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116 | |
90 | |
117 | To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. |
91 | To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. |
118 | /*first pass*/ |
92 | /*first pass*/ |
119 | glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ |
93 | glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ |
120 | glDepthMask(FALSE); /*disable Z buffer*/ |
94 | glDepthMask(FALSE); /*disable Z buffer*/ |