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3 | |
3 | |
4 | macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
4 | macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
5 | |
5 | |
6 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
6 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
7 | |
7 | |
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8 | - IMPORTANT: when closign a window, the close button keeps the event or so, |
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9 | resulting in endless resize when it reopens again. |
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10 | |
8 | - improve smoothing implementation to be cleaner and more efficient. |
11 | - improve smoothing implementation to be cleaner and more efficient. |
9 | - make smoothing a separate setting, or depend on fast&ugly. |
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10 | |
12 | |
11 | - automccompleter should vanish when its losing focus |
13 | - automccompleter should vanish when its losing focus |
12 | - allow inventory window to be stacked vertically, maybe? |
14 | - allow inventory window to be stacked vertically, maybe? |
13 | - ganondorf wants the complete to grow, never shrink |
15 | - ganondorf wants the completer to grow, never shrink |
14 | - keypad-enter does not do the same as return in text entries |
16 | - keypad-enter does not do the same as return in text entries |
15 | |
17 | |
16 | - ice in /whalingoutpost/misc/castle1 |
18 | - ice in /whalingoutpost/misc/castle1 |
17 | name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply() |
19 | name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply() |
18 | - PANGO: create upstream-patch for inclusion into pango |
20 | - PANGO: create upstream-patch for inclusion into pango |
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38 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
40 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
39 | - offer common options such as use_skill sense xxx etc. in inventory via menu? |
41 | - offer common options such as use_skill sense xxx etc. in inventory via menu? |
40 | - buttons should support hovering visually |
42 | - buttons should support hovering visually |
41 | - notebooks should provide visual feedback (support from button class?) |
43 | - notebooks should provide visual feedback (support from button class?) |
42 | - floorbox out-of-screen after resizing (schmorp) |
44 | - floorbox out-of-screen after resizing (schmorp) |
43 | - identify inventory hover slowness and fix it (schmorp) |
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44 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
45 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
45 | - playerbook/skills should have sensible tooltips with skill descriptions |
46 | - playerbook/skills should have sensible tooltips with skill descriptions |
46 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
47 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
47 | - mapmap (overview) - scroll visible area by clicking/dragging |
48 | - mapmap (overview) - scroll visible area by clicking/dragging |
48 | - binding window and editor layout broken for long recordings => use scroller |
49 | - binding window and editor layout broken for long recordings => use scroller |