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1 | http://www.vionline.com/sound.html |
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2 | http://www.stonewashed.net/2.html |
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3 | |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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3 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
4 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
5 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
6 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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8 | - IMPORTANT: containers must be arrays, not hashes, for floor ordering |
11 | - IMPORTANT: put setup subwindows into a scrolled viewport (and rmeove sorlling from spell list). |
9 | - IMPORTANT: slider should clip to valid range properly |
12 | - IMPORTANT: invite (and maybe others) _need_ to be documented |
10 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
13 | - IMPORTANT: move most everything into Setup-dialog with subdialogs. |
11 | a) switching modes clears/recreates all widgets (has to, as parameters |
14 | - IMPORTANT: save map shift in config. |
12 | are not resolution-independent) |
15 | - IMPORTANT: message log window often loses contents after refreshes/res switches |
13 | b) widget layout is nontrivial as to not obscure map |
16 | (m,aybe not, maybe after loging out and in again?) |
14 | c) need better way to center map then middle-button, maybe map overview |
17 | - IMPORTANT: toplevel geometry is not respected on moves. |
15 | (but updates will be slow UPDATE updates are not at all slow). |
18 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
16 | - IMPORTANT: animate faces in inventory etc. |
19 | - IMPORTANT: statusbox update timer |
17 | - IMPORTANT: logout-button (und clean handling!), und dialog, der warnt |
20 | - IMPORTANT: statusbox tooltip must not go away on updates |
18 | ein savebed aufzusuchen. |
21 | - IMPORTANT: history for completer (cursor-up) |
19 | - IMPORTANT: verify and correct connection-dependent texture management |
22 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
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23 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
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24 | - IMPORTANT: stats window looks like shit initially (widget allocation?) |
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25 | |
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26 | - binding window and editor layout broken for long recordings |
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27 | - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction |
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28 | - minor: skill list which shows XP and lets u bind stuff |
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29 | |
21 | should be solved/investitaged before release: |
30 | should be solved/investitaged before release: |
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31 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
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32 | and add column titles (also for other tables like inventory and bindings) |
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33 | - log messages received and commands sent to ~/.crossfire/log.$ip |
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34 | - the binding editor should have a append-record mode or something like that |
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35 | - rethink message display in lower left corner |
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36 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
22 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
37 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
23 | (after starting, pressing ogin with connection refused, then close window) |
38 | (after starting, press quit) |
24 | - remove wrap_mode hack from texture and make it a per-texture operation |
39 | - flopper/menu imrpovement: |
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40 | * things that are menus should act more like menus |
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41 | - better focus management: put focus onto active windows, remove it again later |
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42 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
25 | - enter runmode when cursor-key repeats |
43 | - enter runmode when cursor-key repeats (maybe not?) |
26 | - mapmap (overview) |
44 | - mapmap (overview) - scroll visible area by clicking/dragging |
27 | - scroll visible area |
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28 | - save only dirty cached maps, and save dirty maps != current map |
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29 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
45 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
30 | - mesa-rendering of textview shows only garbage and/or another texture |
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31 | - maybe move window managing functionality into toplevel |
46 | - maybe move window managing functionality into toplevel |
32 | - look into extendeddrawinfo and extendedmapinfo |
47 | - better window management (graphical feedback) |
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48 | - the player weight somehow updates strangely when dropping/picking up |
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49 | |
34 | low priority: |
50 | low priority: |
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51 | - win32, fow_tetxure sometimes nukes other textures |
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52 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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53 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
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54 | - completer should know more about arguments, e.g. cast summon pet monster, |
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55 | or that some commands do not take arguments ("drop all"). |
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56 | - textview should not snap to bottom on resize. |
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57 | - alt+cursor == diagonal |
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58 | - look into extendedmapinfo |
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59 | - save only dirty cached maps, and save dirty maps != current map |
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60 | - inventory update must be incremental (too slow) (really? check) |
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61 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
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62 | - player list from server for tell etc. commands |
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63 | - examine etc., should use extendeddrawinfo or sth. similar |
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64 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
35 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
65 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
36 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
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37 | - performance: use texture collections for upstream server data instead if gobs |
66 | - performance: use texture collections for upstream server data instead if gobs |
38 | of small textures. |
67 | of small textures. |
39 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
68 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
40 | affect neighbouring visible pixels (border bleeding). |
69 | affect neighbouring visible pixels (border bleeding). |
41 | - pango fontsize measure and decrease to achieve real pixel height |
70 | - pango fontsize measure and decrease to achieve real pixel height |
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44 | - palyer peaceful setting should be independen of game peaceful setting |
73 | - palyer peaceful setting should be independen of game peaceful setting |
45 | (i.e. one should be able to become hostile against guards but still |
74 | (i.e. one should be able to become hostile against guards but still |
46 | be peaceful - the palyer peaceful would be toggled by priests and shown |
75 | be peaceful - the palyer peaceful would be toggled by priests and shown |
47 | in who, the game peaceful steting would be toggled by the peaceful command |
76 | in who, the game peaceful steting would be toggled by the peaceful command |
48 | but not otherwise shown). |
77 | but not otherwise shown). |
49 | - run flawfinder on cf |
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50 | - disable old socket mode in server |
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51 | - implement suicide command for server |
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52 | - cavehippo wants hashstring to be changed to hash name |
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53 | - pippij wants playerstealing to work between hostile players |
78 | - pippij wants playerstealing to work between hostile players |
54 | - schmorp wants to rework the who output format |
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55 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
79 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
56 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
80 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
57 | message, even when you can't see that other person. |
81 | message, even when you can't see that other person. |
58 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
82 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
59 | - 3) jumping into monsters does no damage, even though it's supposed to |
83 | - 3) jumping into monsters does no damage, even though it's supposed to |