--- deliantra/Deliantra-Client/TODO 2006/05/17 20:21:27 1.56 +++ deliantra/Deliantra-Client/TODO 2006/05/19 23:18:40 1.66 @@ -8,7 +8,17 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it +- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop + (maybe also for floorbox) +- IMPORTANT: quit-button, somewhere! +- IMPORTANT: win32, fow_tetxure sometimes nukes other textures +- IMPORTANT: lose/regain mapping might clear messgae log + (maybe this happens when its being updated when the window isn't mapped => no + window context?) +- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. +- IMPORTANT:_ map feedback... e.g. when clicking on it - IMPORTANT: online documentation for the client (rig up a podviewer with textview) +- IMPORTANT: '.' in map should repeat last command - important: center and improve dialogs (create cFClient::UI::Dialog) - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so - IMPORTANT: inventory update must be incremental (too slow) (really? check) @@ -19,8 +29,13 @@ - IMPORTANT: animate faces in inventory etc. - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. - IMPORTANT: verify and correct connection-dependent texture management +- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise +- IMPORTANT: message log slider goes too far down. +- IMPORTANT: focus mapwidget on login +- IMPORTANT: font reconfigure works very badly. should be solved/investitaged before release: +- cairo/win32 looks like shit (premultiplied alpha bug?) - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. (after starting, pressing login with connection refused, then close window) - flopper/menu imrpovement: @@ -38,6 +53,7 @@ - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) low priority: +- try to synchronize local animation speed with server updates to save on screen refreshes. - player list from server for tell etc. commands - examine etc., should use extendeddrawinfo or sth. similar - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).