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41 | - enter runmode when cursor-key repeats |
41 | - enter runmode when cursor-key repeats |
42 | - mapmap (overview) - scroll visible area by clicking/dragging |
42 | - mapmap (overview) - scroll visible area by clicking/dragging |
43 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
43 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
44 | - maybe move window managing functionality into toplevel |
44 | - maybe move window managing functionality into toplevel |
45 | - better window management (graphical feedback) |
45 | - better window management (graphical feedback) |
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46 | - the player weight somehow updates strangely when dropping/picking up |
46 | |
47 | |
47 | low priority: |
48 | low priority: |
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49 | - completer should know more about arguments, e.g. cast summon pet monster, |
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50 | or that some commands do not take arguments ("drop all"). |
48 | - textview should not snap to bottom on resize. |
51 | - textview should not snap to bottom on resize. |
49 | - alt+2cursor == diagonal |
52 | - alt+cursor == diagonal |
50 | - look into extendedmapinfo |
53 | - look into extendedmapinfo |
51 | - save only dirty cached maps, and save dirty maps != current map |
54 | - save only dirty cached maps, and save dirty maps != current map |
52 | - inventory update must be incremental (too slow) (really? check) |
55 | - inventory update must be incremental (too slow) (really? check) |
53 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
56 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
54 | - player list from server for tell etc. commands |
57 | - player list from server for tell etc. commands |