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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.72 by root, Tue May 23 00:31:28 2006 UTC vs.
Revision 1.114 by root, Sat Jun 3 01:50:22 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: put setup subwindows into a scrolled viewport (and rmeove sorlling from spell list).
12 (maybe also for floorbox) 12- IMPORTANT: invite (and maybe others) _need_ to be documented
13- IMPORTANT: quit-button, somewhere! 13- IMPORTANT: move most everything into Setup-dialog with subdialogs.
14 * dialog, der warnt ein savebed aufzusuchen. 14- IMPORTANT: save map shift in config.
15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 15- IMPORTANT: message log window often loses contents after refreshes/res switches
16- IMPORTANT: lose/regain mapping might clear messgae log 16 (m,aybe not, maybe after loging out and in again?)
17 (maybe this happens when its being updated when the window isn't mapped => no 17- IMPORTANT: toplevel geometry is not respected on moves.
18 window context?) 18- IMPORTANT: learning spells does not make them show up automatically in the completer?
19 (this might be fixed now, watch out for it) 19- IMPORTANT: statusbox update timer
20- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. 20- IMPORTANT: statusbox tooltip must not go away on updates
21- IMPORTANT: history for completer (cursor-up)
22- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
21- IMPORTANT:_ map feedback... e.g. when clicking on it 23- IMPORTANT:_ map feedback... e.g. when clicking on it
22- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 24- IMPORTANT: stats window looks like shit initially (widget allocation?)
23- IMPORTANT: '.' in map should repeat last command 25
24- important: center and improve dialogs (create cFClient::UI::Dialog) 26- binding window and editor layout broken for long recordings
25- IMPORTANT: user interface (window positions etc.) should be saved, but 27- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
26 b) widget layout is nontrivial as to not obscure map 28- minor: skill list which shows XP and lets u bind stuff
27 c) need better way to center map then middle-button, maybe map overview
28 (but updates will be slow UPDATE updates are not at all slow).
29- IMPORTANT: verify and correct connection-dependent texture management
30- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
31- IMPORTANT: message log slider goes too far down.
32- IMPORTANT: focus mapwidget on login
33- IMPORTANT: font reconfigure works very badly.
34 29
35should be solved/investitaged before release: 30should be solved/investitaged before release:
36- many sliders should have labels attached. 31- log messages received and commands sent to ~/.crossfire/log.$ip
37- widgets need to know about their visibility. the inventory 32- the binding editor should have a append-record mode or something like that
38 completely redraws itself on every animation change, even when its not visible. 33- rethink message display in lower left corner
39- cairo/win32 looks like shit (premultiplied alpha bug?) 34- cairo/win32 looks like shit (premultiplied alpha bug?)
40- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
41 (after starting, pressing login with connection refused, then close window) 36 (after starting, press quit)
42- flopper/menu imrpovement: 37- flopper/menu imrpovement:
43 * things that are menus should act more like menus 38 * things that are menus should act more like menus
44 * inmventory etc. should fade-in automatically when used 39- better focus management: put focus onto active windows, remove it again later
45- add menu itemds for inventory items: mark/inscribe etc. 40- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
46- remove wrap_mode hack from texture and make it a per-texture operation
47- enter runmode when cursor-key repeats 41- enter runmode when cursor-key repeats (maybe not?)
48- mapmap (overview) - scroll visible area by clicking/dragging 42- mapmap (overview) - scroll visible area by clicking/dragging
49- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 43- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
50- maybe move window managing functionality into toplevel 44- maybe move window managing functionality into toplevel
51- better window management (graphical feedback) 45- better window management (graphical feedback)
46- the player weight somehow updates strangely when dropping/picking up
52 47
53low priority: 48low priority:
49- win32, fow_tetxure sometimes nukes other textures
50 (mostly fixed, but still there: displays list and texture uploads do not go well together)
51- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
52- completer should know more about arguments, e.g. cast summon pet monster,
53 or that some commands do not take arguments ("drop all").
54- textview should not snap to bottom on resize.
55- alt+cursor == diagonal
54- look into extendedmapinfo 56- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map 57- save only dirty cached maps, and save dirty maps != current map
56- inventory update must be incremental (too slow) (really? check) 58- inventory update must be incremental (too slow) (really? check)
57- try to synchronize local animation speed with server updates to save on screen refreshes. 59- try to synchronize local animation speed with server updates to save on screen refreshes.
58- player list from server for tell etc. commands 60- player list from server for tell etc. commands

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