1 | http://www.vionline.com/sound.html |
1 | http://www.vionline.com/sound.html |
2 | http://www.stonewashed.net/2.html |
2 | http://www.stonewashed.net/2.html |
3 | |
3 | |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
5 | |
5 | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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10 | |
11 | - IMPORTANT: vidmode change considered harmful |
11 | - IPORTANT³: server crashes |
12 | - IMPORTANT: password-entry dialog (query!) not hidden, should be fixed |
12 | >In the ruins of Narcopin lies the tomb of Aljwaf. |
13 | together with removing query dialog altogether. |
13 | ... |
14 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
14 | .. |
15 | - IMPORTANT: history for completer (cursor-up) |
15 | many dangers, great rew< |
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16 | - IMPORTANT²: if the metaserver dialog is open while save confgi was used, the client |
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17 | crashe son every startup. |
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18 | - IMPORTANT: running over or pickung up large stacks is etxremely slow. |
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19 | - IMPORTANT: bind to key should always be verbose (DONE) |
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20 | (elmex: what is meant by 'verbose' ?) |
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21 | (^ whats being bound to a key, see other, similar, menu entries?) |
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22 | - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) |
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23 | (documenting as found: the binding window is behind other windows, since it forcefully grabs focus, |
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24 | - it should always be topmost (z => 1000 or so) |
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25 | - IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? |
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26 | (or maybe even better: not have an Arm value anymore if its not used in the protocol?) |
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27 | - IMPORTANT: texture reload not working on scaras machine (maybe now) |
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28 | - IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls |
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29 | - IMPORTANT: discuss topmost menu, minor issues |
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30 | |
17 | - message log/textview flickers on update. |
31 | should be solved/investitaged before BETA release: |
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32 | - binding keys is too complicated in the general case => disucss |
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33 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
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34 | - the binding dialog is sometimes behind all windows |
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35 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
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36 | (inventory, spell list, messge log...) => marc |
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37 | - add lmb mouse = cast, mmb2 = invoke or so to spell list. |
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38 | - maybe open the help viewer on the first start, or a simple dialog that |
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39 | initially lists keybidings for gcfclient converts. |
18 | - binding window and editor layout broken for long recordings |
40 | - binding window and editor layout broken for long recordings |
19 | - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction |
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20 | (use popups, not buttons) |
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21 | - minor: skill list which shows XP and lets u bind stuff |
41 | - minor: skill list which shows XP and lets u bind stuff |
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42 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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43 | (after starting, press quit) |
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44 | - mapmap (overview) - scroll visible area by clicking/dragging |
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45 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
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46 | - the player weight somehow updates strangely when dropping/picking up |
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47 | (update: is this still the case?) |
22 | |
48 | |
23 | should be solved/investitaged before release: |
49 | should be solved/investigated before 1.0 release: |
24 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
50 | - spell list => scroll down => "Pickup" => scrollbar not updated |
25 | and add column titles (also for other tables like inventory and bindings) |
51 | - what happened to the dialog being shown when modifiera are pressed, showing |
26 | - log messages received and commands sent to ~/.crossfire/log.$ip |
52 | keybindings for this modifier? |
27 | - the binding editor should have a append-record mode or something like that |
53 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
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54 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
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55 | - enter runmode when cursor-key repeats (maybe not?) |
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56 | - better focus management: put focus onto active windows, remove it again later |
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57 | (mainly to speed up gui interaction when map isn't important). |
28 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
58 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
29 | (despite horrendous efforts, this is likely not fixable except by building a custom |
59 | (despite horrendous efforts, this is likely not fixable except by building a custom |
30 | libcairo for win32). |
60 | libcairo for win32). |
31 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
61 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
32 | (after starting, press quit) |
62 | - the binding editor should have a append-record mode or something like that |
33 | - better focus management: put focus onto active windows, remove it again later |
63 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
34 | (mainly to speed up gui interaction when map isn't important). |
64 | and add column titles (also for other tables like inventory and bindings) |
35 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
65 | - sliders do not change size after reconfigure. |
36 | - enter runmode when cursor-key repeats (maybe not?) |
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37 | - mapmap (overview) - scroll visible area by clicking/dragging |
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38 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
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39 | - maybe move window managing functionality into toplevel |
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40 | - better window management (graphical feedback) |
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41 | - the player weight somehow updates strangely when dropping/picking up |
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42 | |
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43 | low priority: |
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44 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
66 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
45 | - investigate fill widget option. |
67 | - investigate fill widget option. |
46 | - win32, fow_tetxure sometimes nukes other textures |
68 | - win32, fow_tetxure sometimes nukes other textures |
47 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
69 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
48 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
70 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |