1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
2 | |
2 | |
3 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
3 | 12:17 <@schmorp> i do list all libs manually for pclient |
4 | - the stats for the gauges which get into the stats_update function are somehow weird |
4 | 12:17 <@schmorp> will have to do that for gce too |
5 | - IMPORTANT: map scroll darken code does not work |
5 | 12:17 <@schmorp> remind me of it |
6 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
6 | 12:17 <@schmorp> qwhen i next bundle it |
7 | - message window layout broken (entry too small). |
7 | |
8 | - mesa-rendering of textview shows only garbage and/or another texture |
8 | - IMPORTANT: containers must be arrays, not hashes, for floor ordering |
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9 | - IMPORTANT: slider should clip to valid range properly |
9 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
10 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
10 | a) switching modes clears/recreates all widgets (has to, as parameters |
11 | a) switching modes clears/recreates all widgets (has to, as parameters |
11 | are not resolution-independent) |
12 | are not resolution-independent) |
12 | b) widget layout is nontrivial as to not obscure map |
13 | b) widget layout is nontrivial as to not obscure map |
13 | c) need better way to center map then middle-button, maybe map overview |
14 | c) need better way to center map then middle-button, maybe map overview |
14 | (but updates will be slow UPDATE updates are not at all slow). |
15 | (but updates will be slow UPDATE updates are not at all slow). |
15 | - labels are generally shown too small |
16 | - IMPORTANT: animate faces in inventory etc. |
16 | - labels have an extra " " at the end that affects size calculations(?) |
17 | |
17 | - label needs "expected char width" |
18 | should be solved/investitaged before release: |
18 | - make font description copy: font size changes hurt A LOT (really?) |
19 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
19 | - toplevel should enforce that windows always be partially visible |
20 | (after starting, pressing ogin with connection refused, then close window) |
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21 | - remove wrap_mode hack from texture and make it a per-texture operation |
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22 | - enter runmode when cursor-key repeats |
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23 | - mapmap (overview) |
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24 | - scroll visible area |
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25 | - save only dirty cached maps, and save dirty maps != current map |
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26 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
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27 | - mesa-rendering of textview shows only garbage and/or another texture |
20 | - maybe move window managing functionality into toplevel |
28 | - maybe move window managing functionality into toplevel |
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29 | - look into extendeddrawinfo and extendedmapinfo |
21 | |
30 | |
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31 | low priority: |
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32 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
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33 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
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34 | - performance: use texture collections for upstream server data instead if gobs |
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35 | of small textures. |
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36 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
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37 | affect neighbouring visible pixels (border bleeding). |
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38 | - pango fontsize measure and decrease to achieve real pixel height |
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39 | |
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40 | TEMPORARY SERVER TODO: |
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41 | - palyer peaceful setting should be independen of game peaceful setting |
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42 | (i.e. one should be able to become hostile against guards but still |
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43 | be peaceful - the palyer peaceful would be toggled by priests and shown |
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44 | in who, the game peaceful steting would be toggled by the peaceful command |
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45 | but not otherwise shown). |
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46 | - run flawfinder on cf |
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47 | - disable old socket mode in server |
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48 | - implement suicide command for server |
22 | - cavehippo wants hashstring to be changed to hash name |
49 | - cavehippo wants hashstring to be changed to hash name |
23 | - pippij wants playerstealing to work between hostile players |
50 | - pippij wants playerstealing to work between hostile players |
24 | - schmorp wants to rework the who output format |
51 | - schmorp wants to rework the who output format |
25 | |
52 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
26 | "workarounded" but not solved: |
53 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
27 | (- IMPORTANT: move widgets to integer coordinates - fix containers!) |
54 | message, even when you can't see that other person. |
28 | (- pango fontsize measure and decrease to achieve real pixel height) |
55 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
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56 | - 3) jumping into monsters does no damage, even though it's supposed to |
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57 | be an attack (mentioned before). You also get no exp for this |
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58 | - 10) (feature request): bug/typo/idea commands to automatically log |
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59 | your comments, with the mentioning of the current map (and perhaps an |
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60 | item, if you do 'bug <item>'). |
29 | |
61 | |
30 | set_face 4783 => 70 |
62 | set_face 4783 => 70 |
31 | libpng warning: Ignoring gAMA chunk with gamma=0 |
63 | libpng warning: Ignoring gAMA chunk with gamma=0 |
32 | allocating id 71 |
64 | allocating id 71 |
33 | OK |
65 | OK |