--- deliantra/Deliantra-Client/TODO 2006/07/02 16:25:19 1.185 +++ deliantra/Deliantra-Client/TODO 2006/07/02 18:52:04 1.186 @@ -11,63 +11,48 @@ - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) bind action stays open when closing theamcro recorder - IMPORTANT: discuss topmost menu, minor issues - -should be solved/investitaged before BETA release: +- enable autopickup/disable in right-click menĂ¼ for map +- help window close button - floorbox should show currently open container - make simple inventory filters: most recently added/changed, normal, only unlocked -- binding keys is too complicated in the general case => disucss -- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) -- maybe support mb4/mb5 on selected widgets to facilitate scrolling - (inventory, spell list, messge log...) => marc -- add lmb mouse = cast, mmb2 = invoke or so to spell list. -- maybe open the help viewer on the first start, or a simple dialog that - initially lists keybidings for gcfclient converts. -- binding window and editor layout broken for long recordings +- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! - minor: skill list which shows XP and lets u bind stuff - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. (after starting, press quit) -- mapmap (overview) - scroll visible area by clicking/dragging -- maybe move window managing functionality into toplevel: better window management (graphical feedback) +- use more graphical frames/separators to make dialogs more eye-pleasing/clean. should be solved/investigated before 1.0 release: +- mapmap (overview) - scroll visible area by clicking/dragging +- binding window and editor layout broken for long recordings +- maybe open the help viewer on the first start, or a simple dialog that + initially lists keybidings for gcfclient converts. +- maybe support mb4/mb5 on selected widgets to facilitate scrolling + (inventory, spell list, messge log...) => marc +- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) - but fullscreen => minimize (alt-esc) => no way to go back [windows] - spell list => scroll down => "Pickup" => scrollbar not updated - what happened to the dialog being shown when modifiera are pressed, showing keybindings for this modifier? - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. -- split up gauges into: head, body and foot, so that contents begin in the interior of gauges + +post-1.0: +- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively + affect neighbouring visible pixels (border bleeding). +- examine etc., should use extendeddrawinfo or sth. similar +- player list from server for tell etc. commands +- save only dirty cached maps, and save dirty maps != current map +- look into extendedmapinfo +- completer should know more about arguments, e.g. cast summon pet monster, + or that some commands do not take arguments ("drop all"). +- sliders do not change size after reconfigure. - enter runmode when cursor-key repeats (maybe not?) -- better focus management: put focus onto active windows, remove it again later - (mainly to speed up gui interaction when map isn't important). - cairo/win32 looks like shit (premultiplied alpha bug?) (despite horrendous efforts, this is likely not fixable except by building a custom libcairo for win32). (update: disabled antialiasing, this looks bad, but much better than antialiasing) -- the binding editor should have a append-record mode or something like that -- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) - and add column titles (also for other tables like inventory and bindings) -- sliders do not change size after reconfigure. -- use more graphical frames/separators to make dialogs more eye-pleasing/clean. -- investigate fill widget option. -- win32, fow_tetxure sometimes nukes other textures - (mostly fixed, but still there: displays list and texture uploads do not go well together) -- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. -- completer should know more about arguments, e.g. cast summon pet monster, - or that some commands do not take arguments ("drop all"). -- textview should not snap to bottom on resize. -- alt+cursor == diagonal -- look into extendedmapinfo -- save only dirty cached maps, and save dirty maps != current map -- try to synchronize local animation speed with server updates to save on screen refreshes. -- player list from server for tell etc. commands -- examine etc., should use extendeddrawinfo or sth. similar - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). -- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too - performance: use texture collections for upstream server data instead if gobs of small textures. -- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively - affect neighbouring visible pixels (border bleeding). -- pango fontsize measure and decrease to achieve real pixel height TEMPORARY SERVER TODO: - palyer peaceful setting should be independen of game peaceful setting