1 | http://www.vionline.com/sound.html |
1 | http://www.vionline.com/sound.html |
2 | http://www.stonewashed.net/2.html |
2 | http://www.stonewashed.net/2.html |
3 | |
3 | |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
5 | |
5 | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | - PANGO: create upstream-patch for inclusion into pango |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | - SERVER: document ext/mapinfo and cfplus.ext |
8 | 12:17 <@schmorp> remind me of it |
8 | - SERVER: memleak like hell: probably event-related? (probably not real) |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | - LONG-TERM: party member health etc. status (needs player list, then trivial) |
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10 | - LONG-TERM: map landmark labels |
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11 | - LONG-TERM: player on map name |
10 | |
12 | |
11 | - IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. |
13 | - using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together |
12 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
14 | - IMPORTANT: server-protocol/upgrade etc. |
13 | - skill page in playerbook |
15 | - IMPORTANT: good installation instructions/problem faq. |
14 | - enable autopickup/disable in right-click menĂ¼ for map |
16 | - IMPORTANT: database creation parameters borked - fix and find upgrad epath |
15 | - help window close button |
17 | - FEATURE: beside the floorbox, have a recent inventory items box |
16 | - floorbox should show currently open container |
18 | - embedded widgets not always shown at corretc position initially. |
17 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
19 | - fix the pod referencing - L<glossary/space> does not get you anywhere. |
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20 | * possibly look into auto-marking (wiki-style) certain key sequences. |
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21 | |
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22 | should be solved/investigated before 1.0 release: |
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23 | - maybe embed buttons for stuff liek accept-invitation, bind spell etc. |
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24 | - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? |
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25 | - when in history "mode", completer cannot access completions at all |
18 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
26 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
19 | - minor: skill list which shows XP and lets u bind stuff |
27 | - IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219. |
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28 | ^^^^ when pressing shift-insert |
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29 | - offer common options such as use_skill sense xxx etc. in inventory via menu? |
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30 | - buttons should support hovering visually |
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31 | - notebooks should provide visual feedback (support from button class?) |
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32 | - floorbox out-of-screen after resizing (schmorp) |
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33 | - identify inventory hover slowness and fix it (schmorp) |
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34 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean |
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35 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
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36 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
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37 | - playerbook/skills should have sensible tooltips with skill descriptions |
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38 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
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39 | - NPC dialog box should have close button which finishes the dialog |
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40 | - mapmap (overview) - scroll visible area by clicking/dragging |
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41 | - binding window and editor layout broken for long recordings => use scroller |
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42 | - maybe open the help viewer on the first start, or a simple dialog that |
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43 | initially lists keybidings for gcfclient converts. |
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44 | - maybe the top fancyframe border should be larger (for close button and title to be more visible?) |
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45 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
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46 | - spell list => scroll down => "Pickup" => scrollbar not updated |
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47 | - what happened to the dialog being shown when modifiers are pressed, showing |
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48 | keybindings for this modifier? |
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49 | |
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50 | post-1.0: |
20 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
51 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
21 | (after starting, press quit) |
52 | (after starting, press quit) |
22 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
53 | - currently the font texture cache leaks "memory" (see texcache.c:tc_put) |
23 | - show stat changes in statusbox |
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24 | |
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25 | should be solved/investigated before 1.0 release: |
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26 | - mapmap (overview) - scroll visible area by clicking/dragging |
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27 | - binding window and editor layout broken for long recordings |
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28 | - maybe open the help viewer on the first start, or a simple dialog that |
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29 | initially lists keybidings for gcfclient converts. |
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30 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
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31 | (inventory, spell list, messge log...) => marc |
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32 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
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33 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
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34 | - spell list => scroll down => "Pickup" => scrollbar not updated |
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35 | - what happened to the dialog being shown when modifiera are pressed, showing |
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36 | keybindings for this modifier? |
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37 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
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38 | |
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39 | post-1.0: |
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40 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
54 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
41 | affect neighbouring visible pixels (border bleeding). |
55 | affect neighbouring visible pixels (border bleeding). |
42 | - examine etc., should use extendeddrawinfo or sth. similar |
56 | - examine etc., should use extendeddrawinfo or sth. similar |
43 | - player list from server for tell etc. commands |
57 | - player list from server for tell etc. commands |
44 | - save only dirty cached maps, and save dirty maps != current map |
58 | - save only dirty cached maps, and save dirty maps != current map |
45 | - look into extendedmapinfo |
59 | - look into extendedmapinfo |
46 | - completer should know more about arguments, e.g. cast summon pet monster, |
60 | - completer should know more about arguments, e.g. cast summon pet monster, |
47 | or that some commands do not take arguments ("drop all"). |
61 | or that some commands do not take arguments ("drop all"). |
48 | - sliders do not change size after reconfigure. |
62 | - sliders do not change size after reconfigure. |
49 | - enter runmode when cursor-key repeats (maybe not?) |
63 | - enter runmode when cursor-key repeats (maybe not?) |
50 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
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51 | (despite horrendous efforts, this is likely not fixable except by building a custom |
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52 | libcairo for win32). |
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53 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
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54 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
64 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
55 | - performance: use texture collections for upstream server data instead if gobs |
65 | - performance: use texture collections for upstream server data instead if gobs |
56 | of small textures. |
66 | of small textures. |
57 | |
67 | |
58 | TEMPORARY SERVER TODO: |
68 | TEMPORARY SERVER TODO: |
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69 | - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) |
59 | - palyer peaceful setting should be independen of game peaceful setting |
70 | - palyer peaceful setting should be independen of game peaceful setting |
60 | (i.e. one should be able to become hostile against guards but still |
71 | (i.e. one should be able to become hostile against guards but still |
61 | be peaceful - the palyer peaceful would be toggled by priests and shown |
72 | be peaceful - the palyer peaceful would be toggled by priests and shown |
62 | in who, the game peaceful steting would be toggled by the peaceful command |
73 | in who, the game peaceful steting would be toggled by the peaceful command |
63 | but not otherwise shown). |
74 | but not otherwise shown). |
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69 | - 3) jumping into monsters does no damage, even though it's supposed to |
80 | - 3) jumping into monsters does no damage, even though it's supposed to |
70 | be an attack (mentioned before). You also get no exp for this |
81 | be an attack (mentioned before). You also get no exp for this |
71 | - 10) (feature request): bug/typo/idea commands to automatically log |
82 | - 10) (feature request): bug/typo/idea commands to automatically log |
72 | your comments, with the mentioning of the current map (and perhaps an |
83 | your comments, with the mentioning of the current map (and perhaps an |
73 | item, if you do 'bug <item>'). |
84 | item, if you do 'bug <item>'). |
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85 | |
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86 | |
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87 | #TODO#d# display texture cache |
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88 | { |
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89 | glEnable GL_TEXTURE_2D; |
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90 | glBindTexture GL_TEXTURE_2D, 41; |
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91 | glColor 1, 1, 1, 1; |
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92 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
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93 | glEnable GL_BLEND; |
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94 | glBlendFunc GL_SRC_ALPHA, GL_ZERO; |
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95 | glBegin GL_QUADS; |
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96 | glTexCoord 0,1; glVertex 0,0; |
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97 | glTexCoord 1,1; glVertex 255,0; |
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98 | glTexCoord 1,0; glVertex 255,255; |
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99 | glTexCoord 0,0; glVertex 0,255; |
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100 | glEnd; |
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101 | glDisable GL_BLEND; |
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102 | glDisable GL_TEXTURE_2D; |
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103 | } |
74 | |
104 | |
75 | set_face 4783 => 70 |
105 | set_face 4783 => 70 |
76 | libpng warning: Ignoring gAMA chunk with gamma=0 |
106 | libpng warning: Ignoring gAMA chunk with gamma=0 |
77 | allocating id 71 |
107 | allocating id 71 |
78 | OK |
108 | OK |