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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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11 | - IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop |
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12 | (maybe also for floorbox) |
11 | - IMPORTANT: quit-button, somewhere! |
13 | - IMPORTANT: quit-button, somewhere! |
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14 | * dialog, der warnt ein savebed aufzusuchen. |
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15 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
12 | - IMPORTANT: lose/regain mapping might clear messgae log |
16 | - IMPORTANT: lose/regain mapping might clear messgae log |
13 | (maybe this happens when its being updated when the window isn't mapped => no |
17 | (maybe this happens when its being updated when the window isn't mapped => no |
14 | window context?) |
18 | window context?) |
15 | - IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. |
19 | - IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. |
16 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
20 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
17 | - IMPORTANT: online documentation for the client (rig up a podviewer with textview) |
21 | - IMPORTANT: online documentation for the client (rig up a podviewer with textview) |
18 | - IMPORTANT: '.' in map should repeat last command |
22 | - IMPORTANT: '.' in map should repeat last command |
19 | - important: center and improve dialogs (create cFClient::UI::Dialog) |
23 | - important: center and improve dialogs (create cFClient::UI::Dialog) |
20 | - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so |
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21 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
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22 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
24 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
23 | b) widget layout is nontrivial as to not obscure map |
25 | b) widget layout is nontrivial as to not obscure map |
24 | c) need better way to center map then middle-button, maybe map overview |
26 | c) need better way to center map then middle-button, maybe map overview |
25 | (but updates will be slow UPDATE updates are not at all slow). |
27 | (but updates will be slow UPDATE updates are not at all slow). |
26 | - IMPORTANT: animate faces in inventory etc. |
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27 | - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
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28 | - IMPORTANT: verify and correct connection-dependent texture management |
28 | - IMPORTANT: verify and correct connection-dependent texture management |
29 | - IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise |
29 | - IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise |
30 | - IMPORTANT: message log slider goes too far down. |
30 | - IMPORTANT: message log slider goes too far down. |
31 | - IMPORTANT: focus mapwidget on login |
31 | - IMPORTANT: focus mapwidget on login |
32 | - IMPORTANT: font reconfigure works very badly. |
32 | - IMPORTANT: font reconfigure works very badly. |
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48 | - better window management (feedback) |
48 | - better window management (feedback) |
49 | - look into extendedmapinfo |
49 | - look into extendedmapinfo |
50 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
50 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
51 | |
51 | |
52 | low priority: |
52 | low priority: |
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53 | - inventory update must be incremental (too slow) (really? check) |
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54 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
53 | - player list from server for tell etc. commands |
55 | - player list from server for tell etc. commands |
54 | - examine etc., should use extendeddrawinfo or sth. similar |
56 | - examine etc., should use extendeddrawinfo or sth. similar |
55 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
57 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
56 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
58 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
57 | - performance: use texture collections for upstream server data instead if gobs |
59 | - performance: use texture collections for upstream server data instead if gobs |