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44 | - maybe move window managing functionality into toplevel |
44 | - maybe move window managing functionality into toplevel |
45 | - better window management (graphical feedback) |
45 | - better window management (graphical feedback) |
46 | - the player weight somehow updates strangely when dropping/picking up |
46 | - the player weight somehow updates strangely when dropping/picking up |
47 | |
47 | |
48 | low priority: |
48 | low priority: |
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49 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
49 | - completer should know more about arguments, e.g. cast summon pet monster, |
50 | - completer should know more about arguments, e.g. cast summon pet monster, |
50 | or that some commands do not take arguments ("drop all"). |
51 | or that some commands do not take arguments ("drop all"). |
51 | - textview should not snap to bottom on resize. |
52 | - textview should not snap to bottom on resize. |
52 | - alt+cursor == diagonal |
53 | - alt+cursor == diagonal |
53 | - look into extendedmapinfo |
54 | - look into extendedmapinfo |