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1 | http://www.vionline.com/sound.html |
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2 | http://www.stonewashed.net/2.html |
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3 | |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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3 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
4 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
5 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
6 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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8 | - IMPORTANT: containers must be arrays, not hashes, for floor ordering |
11 | - IMPORTANT: recording multiple macros results in only one macro recorded |
9 | - IMPORTANT: slider should clip to valid range properly |
12 | - IMPORTANT: texture reload not working on scaras machine |
10 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
13 | - IMPORTANT: pickup ratio not settable? |
11 | a) switching modes clears/recreates all widgets (has to, as parameters |
14 | - IMPORTANT: tooltips that are near the bottom of the screen should be completely visible. |
12 | are not resolution-independent) |
15 | - IMPORTANT: history for completer (cursor-up) |
13 | b) widget layout is nontrivial as to not obscure map |
16 | - IMPORTANT: bind keys using the completer |
14 | c) need better way to center map then middle-button, maybe map overview |
17 | - IMPORTANT: map-clicking is still off-by-one randomly |
15 | (but updates will be slow UPDATE updates are not at all slow). |
18 | - IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog |
16 | - IMPORTANT: animate faces in inventory etc. |
19 | - IMPORTANT: pickup, spell-list etc. try to send commands to the server even when $CONN is not available |
17 | - IMPORTANT: logout-button (und clean handling!), und dialog, der warnt |
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18 | ein savebed aufzusuchen. |
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19 | |
20 | |
20 | should be solved/investitaged before release: |
21 | should be solved/investitaged before BETA release: |
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22 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
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23 | (inventory, spell list, messge log...) => marc |
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24 | - add lmb mouse = cast, mmb2 = invoke or so to spell list. |
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25 | - maybe open the help viewer on the first start, or a simple dialog that |
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26 | initially lists keybidings for gcfclient converts. |
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27 | - add a "serve rinfo" setup page that tells you what the server supports |
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28 | and more importantly what it does not support. |
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29 | - put metaserver list into scrolled viewport, move Use button to back, |
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30 | add tooltips, close together with setup dialog or even notebook page |
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31 | becoming invisible. |
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32 | - message log/textview flickers on update. |
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33 | - binding window and editor layout broken for long recordings |
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34 | - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction |
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35 | (use popups, not buttons) |
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36 | - minor: skill list which shows XP and lets u bind stuff |
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37 | - adding another notebook page "Debug" that sets debnugging flags might or |
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38 | might not help tracking down bugs in the field? |
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39 | - log messages received and commands sent to ~/.crossfire/log.$ip |
21 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
40 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
22 | (after starting, pressing ogin with connection refused, then close window) |
41 | (after starting, press quit) |
23 | - remove wrap_mode hack from texture and make it a per-texture operation |
42 | - mapmap (overview) - scroll visible area by clicking/dragging |
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43 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
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44 | - the player weight somehow updates strangely when dropping/picking up |
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45 | (update: is this still the case?) |
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46 | |
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47 | should be solved/investigated before 1.0 release: |
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48 | - what happened to the dialog being shown when modifiera are pressed, showing |
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49 | keybindings for this modifier? |
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50 | - slider e.g. in setup/Spells is not updated when becoming visible |
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51 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
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52 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
24 | - enter runmode when cursor-key repeats |
53 | - enter runmode when cursor-key repeats (maybe not?) |
25 | - mapmap (overview) |
54 | - better focus management: put focus onto active windows, remove it again later |
26 | - scroll visible area |
55 | (mainly to speed up gui interaction when map isn't important). |
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56 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
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57 | (despite horrendous efforts, this is likely not fixable except by building a custom |
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58 | libcairo for win32). |
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59 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
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60 | - the binding editor should have a append-record mode or something like that |
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61 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
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62 | and add column titles (also for other tables like inventory and bindings) |
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63 | - sliders do not change size after reconfigure. |
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64 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
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65 | - investigate fill widget option. |
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66 | - win32, fow_tetxure sometimes nukes other textures |
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67 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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68 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
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69 | - completer should know more about arguments, e.g. cast summon pet monster, |
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70 | or that some commands do not take arguments ("drop all"). |
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71 | - textview should not snap to bottom on resize. |
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72 | - alt+cursor == diagonal |
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73 | - look into extendedmapinfo |
27 | - save only dirty cached maps, and save dirty maps != current map |
74 | - save only dirty cached maps, and save dirty maps != current map |
28 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
75 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
29 | - mesa-rendering of textview shows only garbage and/or another texture |
76 | - player list from server for tell etc. commands |
30 | - maybe move window managing functionality into toplevel |
77 | - examine etc., should use extendeddrawinfo or sth. similar |
31 | - look into extendeddrawinfo and extendedmapinfo |
78 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
32 | |
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33 | low priority: |
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34 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
79 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
35 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
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36 | - performance: use texture collections for upstream server data instead if gobs |
80 | - performance: use texture collections for upstream server data instead if gobs |
37 | of small textures. |
81 | of small textures. |
38 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
82 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
39 | affect neighbouring visible pixels (border bleeding). |
83 | affect neighbouring visible pixels (border bleeding). |
40 | - pango fontsize measure and decrease to achieve real pixel height |
84 | - pango fontsize measure and decrease to achieve real pixel height |
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43 | - palyer peaceful setting should be independen of game peaceful setting |
87 | - palyer peaceful setting should be independen of game peaceful setting |
44 | (i.e. one should be able to become hostile against guards but still |
88 | (i.e. one should be able to become hostile against guards but still |
45 | be peaceful - the palyer peaceful would be toggled by priests and shown |
89 | be peaceful - the palyer peaceful would be toggled by priests and shown |
46 | in who, the game peaceful steting would be toggled by the peaceful command |
90 | in who, the game peaceful steting would be toggled by the peaceful command |
47 | but not otherwise shown). |
91 | but not otherwise shown). |
48 | - run flawfinder on cf |
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49 | - disable old socket mode in server |
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50 | - implement suicide command for server |
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51 | - cavehippo wants hashstring to be changed to hash name |
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52 | - pippij wants playerstealing to work between hostile players |
92 | - pippij wants playerstealing to work between hostile players |
53 | - schmorp wants to rework the who output format |
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54 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
93 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
55 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
94 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
56 | message, even when you can't see that other person. |
95 | message, even when you can't see that other person. |
57 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
96 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
58 | - 3) jumping into monsters does no damage, even though it's supposed to |
97 | - 3) jumping into monsters does no damage, even though it's supposed to |
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74 | allocating id 73 |
113 | allocating id 73 |
75 | OK |
114 | OK |
76 | set_face 4784 => 73 |
115 | set_face 4784 => 73 |
77 | libpng warning: Ignoring gAMA chunk with gamma=0 |
116 | libpng warning: Ignoring gAMA chunk with gamma=0 |
78 | |
117 | |
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118 | To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. |
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119 | /*first pass*/ |
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120 | glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ |
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121 | glDepthMask(FALSE); /*disable Z buffer*/ |
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122 | if (premultpliedTransparency) |
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123 | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
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124 | else |
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125 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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126 | /*render the object here*/ |
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127 | |
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128 | On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows: |
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129 | /*second pass*/ |
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130 | glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/ |
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131 | glDepthMask(FALSE); /*disable Z buffer*/ |
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132 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO); |
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133 | /*render the object with alpha replaced with 1-a*/ |
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134 | |
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135 | Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows: |
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136 | /*third pass*/ |
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137 | glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/ |
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138 | glDepthMask(TRUE); /*enable Z buffer*/ |
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139 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO); |
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140 | /*render the object with alpha replaced with 1*/ |
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141 | |
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142 | |