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15 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
15 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
16 | show player weight/max weight in inventory |
16 | show player weight/max weight in inventory |
17 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
17 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
18 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
18 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
19 | - notebook should provide a visual feedback (support form button class?) |
19 | - notebook should provide a visual feedback (support form button class?) |
20 | - store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) |
20 | - IMPORTANT: store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) |
21 | - skill page in playerbook |
21 | - skill page in playerbook |
22 | - enable autopickup/disable in right-click menĂ¼ for map |
22 | - enable autopickup/disable in right-click menĂ¼ for map |
23 | - help window close button |
23 | - help window close button |
24 | - floorbox should show currently open container |
24 | - floorbox should show currently open container |
25 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
25 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
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62 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
62 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
63 | - performance: use texture collections for upstream server data instead if gobs |
63 | - performance: use texture collections for upstream server data instead if gobs |
64 | of small textures. |
64 | of small textures. |
65 | |
65 | |
66 | TEMPORARY SERVER TODO: |
66 | TEMPORARY SERVER TODO: |
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67 | - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) |
67 | - palyer peaceful setting should be independen of game peaceful setting |
68 | - palyer peaceful setting should be independen of game peaceful setting |
68 | (i.e. one should be able to become hostile against guards but still |
69 | (i.e. one should be able to become hostile against guards but still |
69 | be peaceful - the palyer peaceful would be toggled by priests and shown |
70 | be peaceful - the palyer peaceful would be toggled by priests and shown |
70 | in who, the game peaceful steting would be toggled by the peaceful command |
71 | in who, the game peaceful steting would be toggled by the peaceful command |
71 | but not otherwise shown). |
72 | but not otherwise shown). |
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77 | - 3) jumping into monsters does no damage, even though it's supposed to |
78 | - 3) jumping into monsters does no damage, even though it's supposed to |
78 | be an attack (mentioned before). You also get no exp for this |
79 | be an attack (mentioned before). You also get no exp for this |
79 | - 10) (feature request): bug/typo/idea commands to automatically log |
80 | - 10) (feature request): bug/typo/idea commands to automatically log |
80 | your comments, with the mentioning of the current map (and perhaps an |
81 | your comments, with the mentioning of the current map (and perhaps an |
81 | item, if you do 'bug <item>'). |
82 | item, if you do 'bug <item>'). |
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83 | |
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84 | |
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85 | #TODO#d# display texture cache |
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86 | { |
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87 | glEnable GL_TEXTURE_2D; |
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88 | glBindTexture GL_TEXTURE_2D, 41; |
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89 | glColor 1, 1, 1, 1; |
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90 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
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91 | glEnable GL_BLEND; |
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92 | glBlendFunc GL_SRC_ALPHA, GL_ZERO; |
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93 | glBegin GL_QUADS; |
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94 | glTexCoord 0,1; glVertex 0,0; |
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95 | glTexCoord 1,1; glVertex 255,0; |
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96 | glTexCoord 1,0; glVertex 255,255; |
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97 | glTexCoord 0,0; glVertex 0,255; |
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98 | glEnd; |
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99 | glDisable GL_BLEND; |
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100 | glDisable GL_TEXTURE_2D; |
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101 | } |
82 | |
102 | |
83 | set_face 4783 => 70 |
103 | set_face 4783 => 70 |
84 | libpng warning: Ignoring gAMA chunk with gamma=0 |
104 | libpng warning: Ignoring gAMA chunk with gamma=0 |
85 | allocating id 71 |
105 | allocating id 71 |
86 | OK |
106 | OK |