1 | http://www.vionline.com/sound.html |
1 | http://www.vionline.com/sound.html |
2 | http://www.stonewashed.net/2.html |
2 | http://www.stonewashed.net/2.html |
3 | |
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4 | macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
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5 | |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
6 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
5 | |
7 | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
8 | - improve smoothing implementation to be cleaner and more efficient. |
7 | 12:17 <@schmorp> will have to do that for gce too |
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8 | 12:17 <@schmorp> remind me of it |
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9 | 12:17 <@schmorp> qwhen i next bundle it |
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10 | |
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10 | - automccompleter should vanish when its losing focus |
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11 | - allow inventory window to be stacked vertically, maybe? |
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12 | - ganondorf wants the completer to grow, never shrink |
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13 | - keypad-enter does not do the same as return in text entries |
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14 | |
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15 | - ice in /whalingoutpost/misc/castle1 |
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16 | name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply() |
11 | - PANGO: create upstream-patch for inclusion into pango |
17 | - PANGO: create upstream-patch for inclusion into pango |
12 | - SERVER: on shtudown: wanted to save map with player => map not being saved? |
18 | - SERVER: document ext/mapinfo and cfplus.ext |
13 | - EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. |
19 | - SERVER: memleak like hell: probably event-related? (probably not real) |
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20 | - LONG-TERM: party member health etc. status (needs player list, then trivial) |
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21 | - LONG-TERM: map landmark labels |
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22 | - LONG-TERM: player on map name |
14 | |
23 | |
15 | - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) |
24 | - player speed is only shown as current, not unencumbered max as in gcfclient |
16 | - spells ordering completely different for different users (maybe stored in hash?) |
25 | - IMPORTANT: stats during item creation == crash? (reported by Grak) |
17 | - speed up Table::find_widget etc. with interval => values type data structure. |
26 | - FEATURE: beside the floorbox, have a recent inventory items box |
18 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
27 | - fix the pod referencing - L<glossary/space> does not get you anywhere. |
19 | => either using bg attribute, or something else. neither way is currently implementable, imho |
28 | * possibly look into auto-marking (wiki-style) certain key sequences. |
20 | => or maybe using an extra icon for curses/magic items?) |
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21 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
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22 | show player weight/max weight in inventory |
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23 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
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24 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
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25 | make simple inventory filters: most recently added/changed, normal, only unlocked |
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26 | - IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked) |
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27 | - floorbox out-of-screen after resizing (schmorp) |
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28 | - inventoy window (and probably others) too large after resizing (schmorp) |
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29 | - skill book - tooltips with description and bind-to-key (schmorp) |
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30 | - all dialogs should be closable with "Esc" |
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31 | - maybe Quit menu point into map menu (with dialog when logge din, as usual?) |
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32 | - notebook should provide a visual feedback (support from button class?) |
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33 | - buttons should support hovering visually |
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34 | - minor: skill list which lets u bind stuff |
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35 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
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36 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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37 | (after starting, press quit) |
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38 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory |
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39 | |
29 | |
40 | should be solved/investigated before 1.0 release: |
30 | should be solved/investigated before 1.0 release: |
41 | - playerbook/skills should have sensible tooltips with skill descriptions |
31 | - maybe embed buttons for stuff liek accept-invitation, bind spell etc. |
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32 | - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? |
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33 | - offer common options such as use_skill sense xxx etc. in inventory via menu? |
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34 | - buttons should support hovering visually |
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35 | - notebooks should provide visual feedback (support from button class?) |
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36 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
42 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
37 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
43 | - NPC dialog box should have close button which finishes the dialog |
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44 | - mapmap (overview) - scroll visible area by clicking/dragging |
38 | - mapmap (overview) - scroll visible area by clicking/dragging |
45 | - binding window and editor layout broken for long recordings => use scroller |
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46 | - maybe open the help viewer on the first start, or a simple dialog that |
39 | - maybe open the help viewer on the first start, or a simple dialog that |
47 | initially lists keybidings for gcfclient converts. |
40 | initially lists keybidings for gcfclient converts. |
48 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
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49 | (inventory, spell list, messge log...) => marc |
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50 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
41 | - maybe the top fancyframe border should be larger (for close button and title to be more visible?) |
51 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
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52 | - spell list => scroll down => "Pickup" => scrollbar not updated |
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53 | - what happened to the dialog being shown when modifiers are pressed, showing |
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54 | keybindings for this modifier? |
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55 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
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56 | |
42 | |
57 | post-1.0: |
43 | post-1.0: |
58 | - store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) |
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59 | (maybe sth. else causes the slowness, such as database?) |
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60 | - currently the font texture cache lacks "memory" (see texcache.c:tc_put) |
44 | - currently the font texture cache leaks "memory" (see texcache.c:tc_put) |
61 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
45 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
62 | affect neighbouring visible pixels (border bleeding). |
46 | affect neighbouring visible pixels (border bleeding). |
63 | - examine etc., should use extendeddrawinfo or sth. similar |
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64 | - player list from server for tell etc. commands |
47 | - player list from server for tell etc. commands |
65 | - save only dirty cached maps, and save dirty maps != current map |
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66 | - look into extendedmapinfo |
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67 | - completer should know more about arguments, e.g. cast summon pet monster, |
48 | - completer should know more about arguments, e.g. cast summon pet monster, |
68 | or that some commands do not take arguments ("drop all"). |
49 | or that some commands do not take arguments ("drop all"). |
69 | - sliders do not change size after reconfigure. |
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70 | - enter runmode when cursor-key repeats (maybe not?) |
50 | - enter runmode when cursor-key repeats (maybe not?) |
71 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
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72 | (despite horrendous efforts, this is likely not fixable except by building a custom |
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73 | libcairo for win32). |
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74 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
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75 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
51 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
76 | - performance: use texture collections for upstream server data instead if gobs |
52 | - performance: use texture collections for upstream server data instead if gobs |
77 | of small textures. |
53 | of small textures. |
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54 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
78 | |
55 | |
79 | TEMPORARY SERVER TODO: |
56 | TEMPORARY SERVER TODO: |
80 | - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) |
57 | - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) |
81 | - palyer peaceful setting should be independen of game peaceful setting |
58 | - palyer peaceful setting should be independen of game peaceful setting |
82 | (i.e. one should be able to become hostile against guards but still |
59 | (i.e. one should be able to become hostile against guards but still |
83 | be peaceful - the palyer peaceful would be toggled by priests and shown |
60 | be peaceful - the palyer peaceful would be toggled by priests and shown |
84 | in who, the game peaceful steting would be toggled by the peaceful command |
61 | in who, the game peaceful steting would be toggled by the peaceful command |
85 | but not otherwise shown). |
62 | but not otherwise shown). |
86 | - pippij wants playerstealing to work between hostile players |
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87 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
63 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
88 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
64 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
89 | message, even when you can't see that other person. |
65 | message, even when you can't see that other person. |
90 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
66 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
91 | - 3) jumping into monsters does no damage, even though it's supposed to |
67 | - 3) jumping into monsters does no damage, even though it's supposed to |
92 | be an attack (mentioned before). You also get no exp for this |
68 | be an attack (mentioned before). You also get no exp for this |
93 | - 10) (feature request): bug/typo/idea commands to automatically log |
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94 | your comments, with the mentioning of the current map (and perhaps an |
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95 | item, if you do 'bug <item>'). |
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96 | |
69 | |
97 | |
70 | |
98 | #TODO#d# display texture cache |
71 | #TODO#d# display texture cache |
99 | { |
72 | { |
100 | glEnable GL_TEXTURE_2D; |
73 | glEnable GL_TEXTURE_2D; |
… | |
… | |
110 | glTexCoord 0,0; glVertex 0,255; |
83 | glTexCoord 0,0; glVertex 0,255; |
111 | glEnd; |
84 | glEnd; |
112 | glDisable GL_BLEND; |
85 | glDisable GL_BLEND; |
113 | glDisable GL_TEXTURE_2D; |
86 | glDisable GL_TEXTURE_2D; |
114 | } |
87 | } |
115 | |
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116 | set_face 4783 => 70 |
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117 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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118 | allocating id 71 |
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119 | OK |
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120 | set_face 4782 => 71 |
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121 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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122 | allocating id 72 |
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123 | OK |
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124 | set_face 4781 => 72 |
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125 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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126 | allocating id 73 |
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127 | OK |
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128 | set_face 4784 => 73 |
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129 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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130 | |
88 | |
131 | To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. |
89 | To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. |
132 | /*first pass*/ |
90 | /*first pass*/ |
133 | glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ |
91 | glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ |
134 | glDepthMask(FALSE); /*disable Z buffer*/ |
92 | glDepthMask(FALSE); /*disable Z buffer*/ |