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7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - PANGO: create upstream-patch for inclusion into pango |
11 | - PANGO: create upstream-patch for inclusion into pango |
12 | - SERVER: on shtudown: wanted to save map with player => map not being saved? |
12 | - SERVER: document ext/mapinfo and cfplus.ext |
13 | - EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. |
13 | - SERVER: memleak like hell: probably event-related? |
14 | |
14 | |
15 | - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) |
15 | - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) |
16 | - spells ordering completely different for different users (maybe stored in hash?) |
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17 | - identify inventory hover slowness and fix it (schmorp) |
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18 | - IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!) |
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19 | => either using bg attribute, or something else. neither way is currently implementable, imho |
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20 | => or maybe using an extra icon for curses/magic items?) |
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21 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
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22 | make simple inventory filters: most recently added/changed, normal, only unlocked |
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23 | - floorbox out-of-screen after resizing (schmorp) |
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24 | - skill book - tooltips with description and bind-to-key (schmorp) |
16 | - skill book - tooltips with description (schmorp) |
25 | - all dialogs should be closable with "Esc" |
17 | - IMPORTANT: server-protocol/upgrade etc. |
26 | - notebooks should provide visual feedback (support from button class?) |
18 | - IMPORTANT: good installation instructions/problem faq. |
27 | - buttons should support hovering visually |
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28 | - minor: skill list which lets u bind stuff |
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29 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
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30 | |
19 | |
31 | should be solved/investigated before 1.0 release: |
20 | should be solved/investigated before 1.0 release: |
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21 | - <tt> not working on windows ?! |
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22 | - IMPORTANT: text/images in window's/viewports washed out: 0.5 pixle offste somewhere? |
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23 | - IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219. |
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24 | ^^^^ when pressing shift-insert |
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25 | - offer common options such as use_skill sense xxx etc. in inventory via menu? |
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26 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
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27 | - buttons should support hovering visually |
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28 | - notebooks should provide visual feedback (support from button class?) |
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29 | - floorbox out-of-screen after resizing (schmorp) |
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30 | - identify inventory hover slowness and fix it (schmorp) |
32 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean |
31 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean |
33 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
32 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
34 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
33 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
35 | - playerbook/skills should have sensible tooltips with skill descriptions |
34 | - playerbook/skills should have sensible tooltips with skill descriptions |
36 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
35 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |