1 | http://www.vionline.com/sound.html |
1 | http://www.vionline.com/sound.html |
2 | http://www.stonewashed.net/2.html |
2 | http://www.stonewashed.net/2.html |
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4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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11 | - IMPORTANT: the completer has problems with pango-markup not getting escaped. |
11 | - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) |
12 | - IMPORTANT: lose/regain mapping might clear messgae log |
12 | bind action stays open when closing theamcro recorder |
13 | (maybe this happens when its being updated when the window isn't mapped => no |
13 | - IMPORTANT: discuss topmost menu, minor issues |
14 | window context?) |
14 | - enable autopickup/disable in right-click menĂ¼ for map |
15 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
15 | - help window close button |
16 | - IMPORTANT: online documentation for the client (rig up a podviewer with textview) |
16 | - floorbox should show currently open container |
17 | - IMPORTANT: '.' in map should repeat last command |
17 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
18 | - important: center and improve dialogs (create cFClient::UI::Dialog) |
18 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
19 | - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so |
19 | - minor: skill list which shows XP and lets u bind stuff |
20 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
20 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
21 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
21 | (after starting, press quit) |
22 | b) widget layout is nontrivial as to not obscure map |
22 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
23 | c) need better way to center map then middle-button, maybe map overview |
23 | - show stat changes in statusbox |
24 | (but updates will be slow UPDATE updates are not at all slow). |
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25 | - IMPORTANT: animate faces in inventory etc. |
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26 | - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
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27 | - IMPORTANT: verify and correct connection-dependent texture management |
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28 | |
24 | |
29 | should be solved/investitaged before release: |
25 | should be solved/investigated before 1.0 release: |
30 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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31 | (after starting, pressing login with connection refused, then close window) |
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32 | - flopper/menu imrpovement: |
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33 | * things that are menus should act more like menus |
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34 | * inmventory etc. should fade-in automatically when used |
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35 | - add menu itemds for inventory items: mark/inscribe etc. |
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36 | - remove wrap_mode hack from texture and make it a per-texture operation |
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37 | - enter runmode when cursor-key repeats |
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38 | - mapmap (overview) - scroll visible area by clicking/dragging |
26 | - mapmap (overview) - scroll visible area by clicking/dragging |
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27 | - binding window and editor layout broken for long recordings |
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28 | - maybe open the help viewer on the first start, or a simple dialog that |
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29 | initially lists keybidings for gcfclient converts. |
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30 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
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31 | (inventory, spell list, messge log...) => marc |
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32 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
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33 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
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34 | - spell list => scroll down => "Pickup" => scrollbar not updated |
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35 | - what happened to the dialog being shown when modifiera are pressed, showing |
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36 | keybindings for this modifier? |
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37 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
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38 | |
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39 | post-1.0: |
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40 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
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41 | affect neighbouring visible pixels (border bleeding). |
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42 | - examine etc., should use extendeddrawinfo or sth. similar |
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43 | - player list from server for tell etc. commands |
39 | - save only dirty cached maps, and save dirty maps != current map |
44 | - save only dirty cached maps, and save dirty maps != current map |
40 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
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41 | - maybe move window managing functionality into toplevel |
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42 | - better window management (feedback) |
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43 | - look into extendedmapinfo |
45 | - look into extendedmapinfo |
44 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
46 | - completer should know more about arguments, e.g. cast summon pet monster, |
45 | |
47 | or that some commands do not take arguments ("drop all"). |
46 | low priority: |
48 | - sliders do not change size after reconfigure. |
47 | - player list from server for tell etc. commands |
49 | - enter runmode when cursor-key repeats (maybe not?) |
48 | - examine etc., should use extendeddrawinfo or sth. similar |
50 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
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51 | (despite horrendous efforts, this is likely not fixable except by building a custom |
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52 | libcairo for win32). |
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53 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
49 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
54 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
50 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
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51 | - performance: use texture collections for upstream server data instead if gobs |
55 | - performance: use texture collections for upstream server data instead if gobs |
52 | of small textures. |
56 | of small textures. |
53 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
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54 | affect neighbouring visible pixels (border bleeding). |
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55 | - pango fontsize measure and decrease to achieve real pixel height |
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56 | |
57 | |
57 | TEMPORARY SERVER TODO: |
58 | TEMPORARY SERVER TODO: |
58 | - palyer peaceful setting should be independen of game peaceful setting |
59 | - palyer peaceful setting should be independen of game peaceful setting |
59 | (i.e. one should be able to become hostile against guards but still |
60 | (i.e. one should be able to become hostile against guards but still |
60 | be peaceful - the palyer peaceful would be toggled by priests and shown |
61 | be peaceful - the palyer peaceful would be toggled by priests and shown |
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84 | allocating id 73 |
85 | allocating id 73 |
85 | OK |
86 | OK |
86 | set_face 4784 => 73 |
87 | set_face 4784 => 73 |
87 | libpng warning: Ignoring gAMA chunk with gamma=0 |
88 | libpng warning: Ignoring gAMA chunk with gamma=0 |
88 | |
89 | |
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90 | To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. |
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91 | /*first pass*/ |
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92 | glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ |
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93 | glDepthMask(FALSE); /*disable Z buffer*/ |
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94 | if (premultpliedTransparency) |
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95 | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
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96 | else |
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97 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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98 | /*render the object here*/ |
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99 | |
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100 | On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows: |
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101 | /*second pass*/ |
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102 | glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/ |
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103 | glDepthMask(FALSE); /*disable Z buffer*/ |
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104 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO); |
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105 | /*render the object with alpha replaced with 1-a*/ |
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106 | |
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107 | Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows: |
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108 | /*third pass*/ |
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109 | glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/ |
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110 | glDepthMask(TRUE); /*enable Z buffer*/ |
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111 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO); |
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112 | /*render the object with alpha replaced with 1*/ |
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113 | |
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114 | |