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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.27 by elmex, Sat Apr 22 12:14:43 2006 UTC vs.
Revision 1.61 by root, Thu May 18 01:22:41 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: map scroll darken code does not work 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: the completer has problems with pango-markup not getting escaped.
12- IMPORTANT: lose/regain mapping might clear messgae log
13 (maybe this happens when its being updated when the window isn't mapped => no
14 window context?)
15- IMPORTANT:_ map feedback... e.g. when clicking on it
16- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
17- IMPORTANT: '.' in map should repeat last command
18- important: center and improve dialogs (create cFClient::UI::Dialog)
19- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
20- IMPORTANT: inventory update must be incremental (too slow) (really? check)
5- IMPORTANT: user interface (window positions etc.) should be saved, but 21- IMPORTANT: user interface (window positions etc.) should be saved, but
6 a) switching modes clears/recreates all widgets (has to, as parameters
7 are not resolution-independent)
8 b) widget layout is nontrivial as to not obscure map 22 b) widget layout is nontrivial as to not obscure map
9 c) need better way to center map then middle-button, maybe map overview 23 c) need better way to center map then middle-button, maybe map overview
10 (but updates will be slow UPDATE updates are not at all slow). 24 (but updates will be slow UPDATE updates are not at all slow).
25- IMPORTANT: animate faces in inventory etc.
26- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
27- IMPORTANT: verify and correct connection-dependent texture management
11 28
12- BUG: when the gauge fontsize changes in client setup the fontsize isn't updated. 29should be solved/investitaged before release:
13 it's somehow only updated when the size of the frame changes. (or the size of 30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
14 the labels itself? or their position?) 31 (after starting, pressing login with connection refused, then close window)
15 propably i'm doing something wrong in CFClient::UI::Frame ? 32- flopper/menu imrpovement:
33 * things that are menus should act more like menus
34 * inmventory etc. should fade-in automatically when used
35- add menu itemds for inventory items: mark/inscribe etc.
36- remove wrap_mode hack from texture and make it a per-texture operation
37- enter runmode when cursor-key repeats
38- mapmap (overview) - scroll visible area by clicking/dragging
39- save only dirty cached maps, and save dirty maps != current map
40- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
41- maybe move window managing functionality into toplevel
42- better window management (feedback)
43- look into extendedmapinfo
44- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
16 45
17- enter runmode when cursor-key repeats 46low priority:
18- mapmap (overview) 47- player list from server for tell etc. commands
19 - convetr to real window 48- examine etc., should use extendeddrawinfo or sth. similar
20 - draw rectangle around visible area 49- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
21 - scroll visible area
22 - make size configurable/reesizable
23- use real mapmap size in map caching, not hardcoded 250 size
24- save only dirty cached maps, and save dirty maps != current map
25- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
26- the stats for the gauges which get into the stats_update function are somehow weird
27- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 50- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
28- message window layout broken (entry too small). 51- performance: use texture collections for upstream server data instead if gobs
29- mesa-rendering of textview shows only garbage and/or another texture 52 of small textures.
30- label needs "expected char width" 53- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
31- toplevel should enforce that windows always be partially visible 54 affect neighbouring visible pixels (border bleeding).
32- maybe move window managing functionality into toplevel 55- pango fontsize measure and decrease to achieve real pixel height
33 56
34- disable old socket mode in server 57TEMPORARY SERVER TODO:
35- implement suicide command for server 58- palyer peaceful setting should be independen of game peaceful setting
36- cavehippo wants hashstring to be changed to hash name 59 (i.e. one should be able to become hostile against guards but still
60 be peaceful - the palyer peaceful would be toggled by priests and shown
61 in who, the game peaceful steting would be toggled by the peaceful command
62 but not otherwise shown).
37- pippij wants playerstealing to work between hostile players 63- pippij wants playerstealing to work between hostile players
38- schmorp wants to rework the who output format
39- attempt_jump tries to kick jumped-into monster,s but doesn't work 64- attempt_jump tries to kick jumped-into monster,s but doesn't work
40- 1) If you hide, and someone can see you trying to hide, you'll get a 65- 1) If you hide, and someone can see you trying to hide, you'll get a
41 message, even when you can't see that other person. 66 message, even when you can't see that other person.
42- 2) hiding exp is always 1, independant of how difficult it is to hide 67- 2) hiding exp is always 1, independant of how difficult it is to hide
43- 3) jumping into monsters does no damage, even though it's supposed to 68- 3) jumping into monsters does no damage, even though it's supposed to
44 be an attack (mentioned before). You also get no exp for this 69 be an attack (mentioned before). You also get no exp for this
45- 10) (feature request): bug/typo/idea commands to automatically log 70- 10) (feature request): bug/typo/idea commands to automatically log
46 your comments, with the mentioning of the current map (and perhaps an 71 your comments, with the mentioning of the current map (and perhaps an
47 item, if you do 'bug <item>'). 72 item, if you do 'bug <item>').
48
49"workarounded" but not solved:
50(- IMPORTANT: move widgets to integer coordinates - fix containers!)
51(- pango fontsize measure and decrease to achieve real pixel height)
52 73
53set_face 4783 => 70 74set_face 4783 => 70
54libpng warning: Ignoring gAMA chunk with gamma=0 75libpng warning: Ignoring gAMA chunk with gamma=0
55allocating id 71 76allocating id 71
56OK 77OK

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