1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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3 | - pango fontsize measure and decrease to achieve real pixel height |
3 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
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4 | a) switching modes clears/Recreates all widgets (has to, as parameters |
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5 | are not resolution-independent) |
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6 | b) widget layout is nontrivial as to not obscure map |
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7 | c) need better way to center map then middle-button, maybe map overview |
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8 | (but updates will be slow). |
4 | - label needs "expected char size" |
9 | - label needs "expected char size" |
5 | - make font description copy: font size changes hurt A LOT |
10 | - make font description copy: font size changes hurt A LOT |
6 | - toplevel should enforce that windowa alway sbe partially visible |
11 | - toplevel should enforce that windows always be partially visible |
7 | - maybe move window managing functionality into toplevel |
12 | - maybe move window managing functionality into toplevel |
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13 | |
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14 | "workarounded" but not solved: |
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15 | (- IMPORTANT: move widgets to integer coordinates - fix containers!) |
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16 | (- pango fontsize measure and decrease to achieve real pixel height) |