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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop |
11 | - IMPORTANT: widget resizing works badly (sometiems not, like fountain |
12 | (maybe also for floorbox) |
12 | in inventory view, or inventory view tables or statusbox entries...) |
13 | - IMPORTANT: quit-button, somewhere! |
13 | - IMPORTANT: statusbox update timer |
14 | * dialog, der warnt ein savebed aufzusuchen. |
14 | - IMPORTANT: statusbox tooltip must not go away on updates |
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15 | - IMPORTANT: history for completer (cursor-up) |
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16 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
15 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
17 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
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18 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
16 | - IMPORTANT: lose/regain mapping might clear messgae log |
19 | - IMPORTANT: lose/regain mapping might clear messgae log |
17 | (maybe this happens when its being updated when the window isn't mapped => no |
20 | (maybe this happens when its being updated when the window isn't mapped => no |
18 | window context?) |
21 | window context?) |
19 | (this might be fixed now, watch out for it) |
22 | (this might be fixed now, watch out for it) |
20 | - IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. |
23 | - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. |
21 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
24 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
22 | - IMPORTANT: online documentation for the client (rig up a podviewer with textview) |
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23 | - IMPORTANT: '.' in map should repeat last command |
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24 | - important: center and improve dialogs (create cFClient::UI::Dialog) |
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25 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
25 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
26 | b) widget layout is nontrivial as to not obscure map |
26 | b) widget layout is nontrivial as to not obscure map |
27 | c) need better way to center map then middle-button, maybe map overview |
27 | c) need better way to center map then middle-button, maybe map overview |
28 | (but updates will be slow UPDATE updates are not at all slow). |
28 | (but updates will be slow UPDATE updates are not at all slow). |
29 | - IMPORTANT: verify and correct connection-dependent texture management |
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30 | - IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise |
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31 | - IMPORTANT: message log slider goes too far down. |
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32 | - IMPORTANT: focus mapwidget on login |
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33 | - IMPORTANT: font reconfigure works very badly. |
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34 | |
29 | |
35 | should be solved/investitaged before release: |
30 | should be solved/investitaged before release: |
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31 | - rethink message display in lower left corner |
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32 | - auto-download of all faces from the server in the bg. |
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33 | - many sliders should have labels attached. |
36 | - widgets need to know about their visibility. the inventory |
34 | - widgets need to know about their visibility. the inventory |
37 | completely redraws itself on every animation change, even when its not visible. |
35 | completely redraws itself on every animation change, even when its not visible. |
38 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
36 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
39 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
37 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
40 | (after starting, pressing login with connection refused, then close window) |
38 | (after starting, press quit) |
41 | - flopper/menu imrpovement: |
39 | - flopper/menu imrpovement: |
42 | * things that are menus should act more like menus |
40 | * things that are menus should act more like menus |
43 | * inmventory etc. should fade-in automatically when used |
41 | * inmventory etc. should fade-in automatically when used |
44 | - add menu itemds for inventory items: mark/inscribe etc. |
42 | - add menu itemds for inventory items: mark/inscribe etc. |
45 | - remove wrap_mode hack from texture and make it a per-texture operation |
43 | - remove wrap_mode hack from texture and make it a per-texture operation |
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48 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
46 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
49 | - maybe move window managing functionality into toplevel |
47 | - maybe move window managing functionality into toplevel |
50 | - better window management (graphical feedback) |
48 | - better window management (graphical feedback) |
51 | |
49 | |
52 | low priority: |
50 | low priority: |
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51 | - textview should not snap to bottom on resize. |
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52 | - alt+2cursor == diagonal |
53 | - look into extendedmapinfo |
53 | - look into extendedmapinfo |
54 | - save only dirty cached maps, and save dirty maps != current map |
54 | - save only dirty cached maps, and save dirty maps != current map |
55 | - inventory update must be incremental (too slow) (really? check) |
55 | - inventory update must be incremental (too slow) (really? check) |
56 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
56 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
57 | - player list from server for tell etc. commands |
57 | - player list from server for tell etc. commands |