--- deliantra/Deliantra-Client/TODO 2006/07/23 16:46:06 1.219 +++ deliantra/Deliantra-Client/TODO 2006/07/24 04:24:42 1.220 @@ -14,30 +14,25 @@ - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) - spells ordering completely different for different users (maybe stored in hash?) -- speed up Table::find_widget etc. with interval => values type data structure. -- newbiew* image has wrogn size when shown in Help. -- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) +- identify inventory hover slowness and fix it (schmorp) +- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!) => either using bg attribute, or something else. neither way is currently implementable, imho => or maybe using an extra icon for curses/magic items?) - maybe drag&drop, otherwise two containers side-by-side makes little sense. offer common options such as use_skill sense xxx etc. in inventory via menu? - maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not make simple inventory filters: most recently added/changed, normal, only unlocked -- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked) - floorbox out-of-screen after resizing (schmorp) -- inventoy window (and probably others) too large after resizing (schmorp) - skill book - tooltips with description and bind-to-key (schmorp) - all dialogs should be closable with "Esc" -- maybe Quit menu point into map menu (with dialog when logge din, as usual?) -- notebook should provide a visual feedback (support from button class?) +- maybe Quit menu point into map menu (with dialog when logged in, as usual?) +- notebooks should provide visual feedback (support from button class?) - buttons should support hovering visually - minor: skill list which lets u bind stuff - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! -- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. - (after starting, press quit) -- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory should be solved/investigated before 1.0 release: +- use more graphical frames/separators to make dialogs more eye-pleasing/clean +- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. +- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not - playerbook/skills should have sensible tooltips with skill descriptions - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) - NPC dialog box should have close button which finishes the dialog @@ -47,7 +42,7 @@ initially lists keybidings for gcfclient converts. - maybe support mb4/mb5 on selected widgets to facilitate scrolling (inventory, spell list, messge log...) => marc -- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) +- maybe the top fancyframe border should be larger (for close button and title to be more visible?) - but fullscreen => minimize (alt-esc) => no way to go back [windows] - spell list => scroll down => "Pickup" => scrollbar not updated - what happened to the dialog being shown when modifiers are pressed, showing @@ -55,9 +50,9 @@ - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. post-1.0: -- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) - (maybe sth. else causes the slowness, such as database?) -- currently the font texture cache lacks "memory" (see texcache.c:tc_put) +- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. + (after starting, press quit) +- currently the font texture cache leaks "memory" (see texcache.c:tc_put) - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively affect neighbouring visible pixels (border bleeding). - examine etc., should use extendeddrawinfo or sth. similar @@ -68,10 +63,6 @@ or that some commands do not take arguments ("drop all"). - sliders do not change size after reconfigure. - enter runmode when cursor-key repeats (maybe not?) -- cairo/win32 looks like shit (premultiplied alpha bug?) - (despite horrendous efforts, this is likely not fixable except by building a custom - libcairo for win32). - (update: disabled antialiasing, this looks bad, but much better than antialiasing) - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). - performance: use texture collections for upstream server data instead if gobs of small textures.