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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.33 by elmex, Mon Apr 24 08:44:23 2006 UTC vs.
Revision 1.79 by root, Thu May 25 01:26:52 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: slider should clip to valid range properly 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
12 (mostly fixed, but still there: displays list and texture uploads do not go well together)
13- IMPORTANT: lose/regain mapping might clear messgae log
14 (maybe this happens when its being updated when the window isn't mapped => no
15 window context?)
16 (this might be fixed now, watch out for it)
17- IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
18- IMPORTANT:_ map feedback... e.g. when clicking on it
4- IMPORTANT: user interface (window positions etc.) should be saved, but 19- IMPORTANT: user interface (window positions etc.) should be saved, but
5 a) switching modes clears/recreates all widgets (has to, as parameters
6 are not resolution-independent)
7 b) widget layout is nontrivial as to not obscure map 20 b) widget layout is nontrivial as to not obscure map
8 c) need better way to center map then middle-button, maybe map overview 21 c) need better way to center map then middle-button, maybe map overview
9 (but updates will be slow UPDATE updates are not at all slow). 22 (but updates will be slow UPDATE updates are not at all slow).
10 23
24should be solved/investitaged before release:
25- rethink message display in lower left corner
26- auto-download of all faces from the server in the bg.
27- many sliders should have labels attached.
28- widgets need to know about their visibility. the inventory
29 completely redraws itself on every animation change, even when its not visible.
30- cairo/win32 looks like shit (premultiplied alpha bug?)
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit)
33- flopper/menu imrpovement:
34 * things that are menus should act more like menus
35 * inmventory etc. should fade-in automatically when used
36- add menu itemds for inventory items: mark/inscribe etc.
37- remove wrap_mode hack from texture and make it a per-texture operation
11- enter runmode when cursor-key repeats 38- enter runmode when cursor-key repeats
12- mapmap (overview) 39- mapmap (overview) - scroll visible area by clicking/dragging
13 - convetr to real window 40- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
14 - draw rectangle around visible area 41- maybe move window managing functionality into toplevel
15 - scroll visible area 42- better window management (graphical feedback)
16 - make size configurable/reesizable 43
17- use real mapmap size in map caching, not hardcoded 250 size 44low priority:
45- textview should not snap to bottom on resize.
46- alt+2cursor == diagonal
47- look into extendedmapinfo
18- save only dirty cached maps, and save dirty maps != current map 48- save only dirty cached maps, and save dirty maps != current map
19- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 49- inventory update must be incremental (too slow) (really? check)
20- the stats for the gauges which get into the stats_update function are somehow weird 50- try to synchronize local animation speed with server updates to save on screen refreshes.
51- player list from server for tell etc. commands
52- examine etc., should use extendeddrawinfo or sth. similar
53- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
21- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 54- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
22- message window layout broken (entry too small). 55- performance: use texture collections for upstream server data instead if gobs
23- mesa-rendering of textview shows only garbage and/or another texture 56 of small textures.
24- label needs "expected char width" 57- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
25- toplevel should enforce that windows always be partially visible 58 affect neighbouring visible pixels (border bleeding).
26- maybe move window managing functionality into toplevel 59- pango fontsize measure and decrease to achieve real pixel height
27- look into extendeddrawinfo and extendedmapinfo
28 60
29TEMPORARY SERVER TODO: 61TEMPORARY SERVER TODO:
30- palyer peaceful setting should be independen of game peaceful setting 62- palyer peaceful setting should be independen of game peaceful setting
31 (i.e. one should be able to become hostile against guards but still 63 (i.e. one should be able to become hostile against guards but still
32 be peaceful - the palyer peaceful would be toggled by priests and shown 64 be peaceful - the palyer peaceful would be toggled by priests and shown
33 in who, the game peaceful steting would be toggled by the peaceful command 65 in who, the game peaceful steting would be toggled by the peaceful command
34 but not otherwise shown). 66 but not otherwise shown).
35- run flawfinder on cf
36- disable old socket mode in server
37- implement suicide command for server
38- cavehippo wants hashstring to be changed to hash name
39- pippij wants playerstealing to work between hostile players 67- pippij wants playerstealing to work between hostile players
40- schmorp wants to rework the who output format
41- attempt_jump tries to kick jumped-into monster,s but doesn't work 68- attempt_jump tries to kick jumped-into monster,s but doesn't work
42- 1) If you hide, and someone can see you trying to hide, you'll get a 69- 1) If you hide, and someone can see you trying to hide, you'll get a
43 message, even when you can't see that other person. 70 message, even when you can't see that other person.
44- 2) hiding exp is always 1, independant of how difficult it is to hide 71- 2) hiding exp is always 1, independant of how difficult it is to hide
45- 3) jumping into monsters does no damage, even though it's supposed to 72- 3) jumping into monsters does no damage, even though it's supposed to
46 be an attack (mentioned before). You also get no exp for this 73 be an attack (mentioned before). You also get no exp for this
47- 10) (feature request): bug/typo/idea commands to automatically log 74- 10) (feature request): bug/typo/idea commands to automatically log
48 your comments, with the mentioning of the current map (and perhaps an 75 your comments, with the mentioning of the current map (and perhaps an
49 item, if you do 'bug <item>'). 76 item, if you do 'bug <item>').
50
51"workarounded" but not solved:
52(- IMPORTANT: move widgets to integer coordinates - fix containers!)
53(- pango fontsize measure and decrease to achieve real pixel height)
54 77
55set_face 4783 => 70 78set_face 4783 => 70
56libpng warning: Ignoring gAMA chunk with gamma=0 79libpng warning: Ignoring gAMA chunk with gamma=0
57allocating id 71 80allocating id 71
58OK 81OK

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