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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.51 by root, Wed May 17 10:00:19 2006 UTC vs.
Revision 1.114 by root, Sat Jun 3 01:50:22 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory update must be incremental (too slow) (really? check) 11- IMPORTANT: put setup subwindows into a scrolled viewport (and rmeove sorlling from spell list).
12- IMPORTANT: user interface (window positions etc.) should be saved, but 12- IMPORTANT: invite (and maybe others) _need_ to be documented
13 b) widget layout is nontrivial as to not obscure map 13- IMPORTANT: move most everything into Setup-dialog with subdialogs.
14 c) need better way to center map then middle-button, maybe map overview 14- IMPORTANT: save map shift in config.
15 (but updates will be slow UPDATE updates are not at all slow). 15- IMPORTANT: message log window often loses contents after refreshes/res switches
16- IMPORTANT: animate faces in inventory etc. 16 (m,aybe not, maybe after loging out and in again?)
17- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. 17- IMPORTANT: toplevel geometry is not respected on moves.
18- IMPORTANT: verify and correct connection-dependent texture management 18- IMPORTANT: learning spells does not make them show up automatically in the completer?
19- IMPORTANT: statusbox update timer
20- IMPORTANT: statusbox tooltip must not go away on updates
21- IMPORTANT: history for completer (cursor-up)
22- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
23- IMPORTANT:_ map feedback... e.g. when clicking on it
24- IMPORTANT: stats window looks like shit initially (widget allocation?)
25
26- binding window and editor layout broken for long recordings
27- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
28- minor: skill list which shows XP and lets u bind stuff
19 29
20should be solved/investitaged before release: 30should be solved/investitaged before release:
31- log messages received and commands sent to ~/.crossfire/log.$ip
32- the binding editor should have a append-record mode or something like that
33- rethink message display in lower left corner
34- cairo/win32 looks like shit (premultiplied alpha bug?)
21- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
22 (after starting, pressing login with connection refused, then close window) 36 (after starting, press quit)
23- remove wrap_mode hack from texture and make it a per-texture operation 37- flopper/menu imrpovement:
38 * things that are menus should act more like menus
39- better focus management: put focus onto active windows, remove it again later
40- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
24- enter runmode when cursor-key repeats 41- enter runmode when cursor-key repeats (maybe not?)
25- mapmap (overview) - scroll visible area by clicking/dragging 42- mapmap (overview) - scroll visible area by clicking/dragging
26- save only dirty cached maps, and save dirty maps != current map
27- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 43- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
28- mesa-rendering of textview shows only garbage and/or another texture
29- maybe move window managing functionality into toplevel 44- maybe move window managing functionality into toplevel
30- look into extendeddrawinfo and extendedmapinfo 45- better window management (graphical feedback)
31- update/check_size should be done at most once/frame/widget. 46- the player weight somehow updates strangely when dropping/picking up
32 47
33low priority: 48low priority:
49- win32, fow_tetxure sometimes nukes other textures
50 (mostly fixed, but still there: displays list and texture uploads do not go well together)
51- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
52- completer should know more about arguments, e.g. cast summon pet monster,
53 or that some commands do not take arguments ("drop all").
54- textview should not snap to bottom on resize.
55- alt+cursor == diagonal
56- look into extendedmapinfo
57- save only dirty cached maps, and save dirty maps != current map
58- inventory update must be incremental (too slow) (really? check)
59- try to synchronize local animation speed with server updates to save on screen refreshes.
34- player list form server for tell etc. commands 60- player list from server for tell etc. commands
61- examine etc., should use extendeddrawinfo or sth. similar
35- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
36- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 63- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
37- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
38- performance: use texture collections for upstream server data instead if gobs 64- performance: use texture collections for upstream server data instead if gobs
39 of small textures. 65 of small textures.
40- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 66- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
41 affect neighbouring visible pixels (border bleeding). 67 affect neighbouring visible pixels (border bleeding).
42- pango fontsize measure and decrease to achieve real pixel height 68- pango fontsize measure and decrease to achieve real pixel height
46 (i.e. one should be able to become hostile against guards but still 72 (i.e. one should be able to become hostile against guards but still
47 be peaceful - the palyer peaceful would be toggled by priests and shown 73 be peaceful - the palyer peaceful would be toggled by priests and shown
48 in who, the game peaceful steting would be toggled by the peaceful command 74 in who, the game peaceful steting would be toggled by the peaceful command
49 but not otherwise shown). 75 but not otherwise shown).
50- pippij wants playerstealing to work between hostile players 76- pippij wants playerstealing to work between hostile players
51- schmorp wants to rework the who output format
52- attempt_jump tries to kick jumped-into monster,s but doesn't work 77- attempt_jump tries to kick jumped-into monster,s but doesn't work
53- 1) If you hide, and someone can see you trying to hide, you'll get a 78- 1) If you hide, and someone can see you trying to hide, you'll get a
54 message, even when you can't see that other person. 79 message, even when you can't see that other person.
55- 2) hiding exp is always 1, independant of how difficult it is to hide 80- 2) hiding exp is always 1, independant of how difficult it is to hide
56- 3) jumping into monsters does no damage, even though it's supposed to 81- 3) jumping into monsters does no damage, even though it's supposed to

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