1 | http://www.vionline.com/sound.html |
1 | http://www.vionline.com/sound.html |
2 | http://www.stonewashed.net/2.html |
2 | http://www.stonewashed.net/2.html |
3 | |
3 | |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
5 | |
5 | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: recording multiple macros results in only one macro recorded |
11 | - IPORTANT³: server crashes |
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12 | >In the ruins of Narcopin lies the tomb of Aljwaf. |
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13 | ... |
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14 | .. |
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15 | many dangers, great rew< |
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16 | - IMPORTANT: running over or pickung up large stacks is etxremely slow. |
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17 | - IMPORTANT: bind to key should always be verbose (DONE) |
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18 | (elmex: what is meant by 'verbose' ?) |
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19 | (^ whats being bound to a key, see other, similar, menu entries?) |
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20 | - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) |
12 | - IMPORTANT: texture reload not working on scaras machine |
21 | - IMPORTANT: texture reload not working on scaras machine (maybe now) |
13 | - IMPORTANT: pickup ratio not settable? |
22 | - IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls |
14 | - IMPORTANT: history for completer (cursor-up) |
23 | - IMPORTANT: discuss topmost menu, minor issues |
15 | - IMPORTANT: bind keys using the completer |
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16 | - IMPORTANT: map-clicking is still off-by-one randomly |
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17 | - IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog |
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18 | |
24 | |
19 | should be solved/investitaged before BETA release: |
25 | should be solved/investitaged before BETA release: |
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26 | - binding keys is too complicated in the general case => disucss |
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27 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
20 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
28 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
21 | (inventory, spell list, messge log...) => marc |
29 | (inventory, spell list, messge log...) => marc |
22 | - add lmb mouse = cast, mmb2 = invoke or so to spell list. |
30 | - add lmb mouse = cast, mmb2 = invoke or so to spell list. |
23 | - maybe open the help viewer on the first start, or a simple dialog that |
31 | - maybe open the help viewer on the first start, or a simple dialog that |
24 | initially lists keybidings for gcfclient converts. |
32 | initially lists keybidings for gcfclient converts. |
25 | - add a "serve rinfo" setup page that tells you what the server supports |
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26 | and more importantly what it does not support. |
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27 | - binding window and editor layout broken for long recordings |
33 | - binding window and editor layout broken for long recordings |
28 | - minor: skill list which shows XP and lets u bind stuff |
34 | - minor: skill list which shows XP and lets u bind stuff |
29 | - adding another notebook page "Debug" that sets debnugging flags might or |
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30 | might not help tracking down bugs in the field? |
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31 | - log messages received and commands sent to ~/.crossfire/log.$ip |
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32 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
35 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
33 | (after starting, press quit) |
36 | (after starting, press quit) |
34 | - mapmap (overview) - scroll visible area by clicking/dragging |
37 | - mapmap (overview) - scroll visible area by clicking/dragging |
35 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
38 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
36 | - the player weight somehow updates strangely when dropping/picking up |
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37 | (update: is this still the case?) |
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38 | |
39 | |
39 | should be solved/investigated before 1.0 release: |
40 | should be solved/investigated before 1.0 release: |
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41 | - spell list => scroll down => "Pickup" => scrollbar not updated |
40 | - what happened to the dialog being shown when modifiera are pressed, showing |
42 | - what happened to the dialog being shown when modifiera are pressed, showing |
41 | keybindings for this modifier? |
43 | keybindings for this modifier? |
42 | - slider e.g. in setup/Spells is not updated when becoming visible |
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43 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
44 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
44 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
45 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
45 | - enter runmode when cursor-key repeats (maybe not?) |
46 | - enter runmode when cursor-key repeats (maybe not?) |
46 | - better focus management: put focus onto active windows, remove it again later |
47 | - better focus management: put focus onto active windows, remove it again later |
47 | (mainly to speed up gui interaction when map isn't important). |
48 | (mainly to speed up gui interaction when map isn't important). |