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8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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11 | - PANGO: create upstream-patch for inclusion into pango |
11 | - PANGO: create upstream-patch for inclusion into pango |
12 | - SERVER: on shtudown: wanted to save map with player => map not being saved? |
12 | - SERVER: on shtudown: wanted to save map with player => map not being saved? |
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13 | - EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. |
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14 | - the inventory needs separate scrollbars. unfortunately, that means |
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15 | addign a manual scrollbar to the other panes (skills and spells :() |
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16 | - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) |
15 | - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) |
17 | - spells ordering for complete different for different users (maybe stored in hash?) |
16 | - spells ordering completely different for different users (maybe stored in hash?) |
18 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
17 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
19 | => either using bg attribute, or something else. neither way is currently implementable, imho |
18 | => either using bg attribute, or something else. neither way is currently implementable, imho |
20 | => or maybe using an extra icon for curses/magic items?) |
19 | => or maybe using an extra icon for curses/magic items?) |
21 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
20 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
22 | show player weight/max weight in inventory |
21 | show player weight/max weight in inventory |
23 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
22 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
24 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
23 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
25 | make simple inventory filters: most recently added/changed, normal, only unlocked |
24 | make simple inventory filters: most recently added/changed, normal, only unlocked |
26 | - IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) |
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27 | - IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419. |
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28 | - IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked) |
25 | - IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked) |
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26 | - floorbox out-of-screen after resizing (schmorp) |
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27 | - inventoy window (and probably others) too large after resizing (schmorp) |
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28 | - skill book - tooltips with description and bind-to-key (schmorp) |
29 | - all dialogs should be closable with "Esc" |
29 | - all dialogs should be closable with "Esc" |
30 | - close completer when connection dies |
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31 | - maybe Quit menu point into map menu (with dialog when logge din, as usual?) |
30 | - maybe Quit menu point into map menu (with dialog when logge din, as usual?) |
32 | - notebook should provide a visual feedback (support from button class?) |
31 | - notebook should provide a visual feedback (support from button class?) |
33 | - buttons should support hovering visually |
32 | - buttons should support hovering visually |
34 | - experience change messages should include skill experience |
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35 | - minor: skill list which lets u bind stuff |
33 | - minor: skill list which lets u bind stuff |
36 | - floorbox should show currently open container |
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37 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
34 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
38 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
35 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
39 | (after starting, press quit) |
36 | (after starting, press quit) |
40 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory |
37 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory |
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