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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.62 by root, Thu May 18 01:36:42 2006 UTC vs.
Revision 1.66 by root, Fri May 19 23:18:40 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: logical ops are extremely slow on e.g. TNT2, do use a different effect, pls. 11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12- IMPORTANT: the completer has problems with pango-markup not getting escaped. 12 (maybe also for floorbox)
13- IMPORTANT: quit-button, somewhere!
14- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
13- IMPORTANT: lose/regain mapping might clear messgae log 15- IMPORTANT: lose/regain mapping might clear messgae log
14 (maybe this happens when its being updated when the window isn't mapped => no 16 (maybe this happens when its being updated when the window isn't mapped => no
15 window context?) 17 window context?)
16- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. 18- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
17- IMPORTANT:_ map feedback... e.g. when clicking on it 19- IMPORTANT:_ map feedback... e.g. when clicking on it
25 c) need better way to center map then middle-button, maybe map overview 27 c) need better way to center map then middle-button, maybe map overview
26 (but updates will be slow UPDATE updates are not at all slow). 28 (but updates will be slow UPDATE updates are not at all slow).
27- IMPORTANT: animate faces in inventory etc. 29- IMPORTANT: animate faces in inventory etc.
28- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. 30- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
29- IMPORTANT: verify and correct connection-dependent texture management 31- IMPORTANT: verify and correct connection-dependent texture management
32- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
33- IMPORTANT: message log slider goes too far down.
34- IMPORTANT: focus mapwidget on login
35- IMPORTANT: font reconfigure works very badly.
30 36
31should be solved/investitaged before release: 37should be solved/investitaged before release:
38- cairo/win32 looks like shit (premultiplied alpha bug?)
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 39- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
33 (after starting, pressing login with connection refused, then close window) 40 (after starting, pressing login with connection refused, then close window)
34- flopper/menu imrpovement: 41- flopper/menu imrpovement:
35 * things that are menus should act more like menus 42 * things that are menus should act more like menus
36 * inmventory etc. should fade-in automatically when used 43 * inmventory etc. should fade-in automatically when used
44- better window management (feedback) 51- better window management (feedback)
45- look into extendedmapinfo 52- look into extendedmapinfo
46- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) 53- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
47 54
48low priority: 55low priority:
56- try to synchronize local animation speed with server updates to save on screen refreshes.
49- player list from server for tell etc. commands 57- player list from server for tell etc. commands
50- examine etc., should use extendeddrawinfo or sth. similar 58- examine etc., should use extendeddrawinfo or sth. similar
51- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
52- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
53- performance: use texture collections for upstream server data instead if gobs 61- performance: use texture collections for upstream server data instead if gobs

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