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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: skill-pod benutzen! |
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12 | - IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop |
11 | - IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop |
13 | (maybe also for floorbox) |
12 | (maybe also for floorbox) |
14 | - IMPORTANT: quit-button, somewhere! |
13 | - IMPORTANT: quit-button, somewhere! |
15 | * dialog, der warnt ein savebed aufzusuchen. |
14 | * dialog, der warnt ein savebed aufzusuchen. |
16 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
15 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
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41 | * inmventory etc. should fade-in automatically when used |
40 | * inmventory etc. should fade-in automatically when used |
42 | - add menu itemds for inventory items: mark/inscribe etc. |
41 | - add menu itemds for inventory items: mark/inscribe etc. |
43 | - remove wrap_mode hack from texture and make it a per-texture operation |
42 | - remove wrap_mode hack from texture and make it a per-texture operation |
44 | - enter runmode when cursor-key repeats |
43 | - enter runmode when cursor-key repeats |
45 | - mapmap (overview) - scroll visible area by clicking/dragging |
44 | - mapmap (overview) - scroll visible area by clicking/dragging |
46 | - save only dirty cached maps, and save dirty maps != current map |
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47 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
45 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
48 | - maybe move window managing functionality into toplevel |
46 | - maybe move window managing functionality into toplevel |
49 | - better window management (feedback) |
47 | - better window management (graphical feedback) |
50 | - look into extendedmapinfo |
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51 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
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52 | |
48 | |
53 | low priority: |
49 | low priority: |
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50 | - look into extendedmapinfo |
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51 | - save only dirty cached maps, and save dirty maps != current map |
54 | - inventory update must be incremental (too slow) (really? check) |
52 | - inventory update must be incremental (too slow) (really? check) |
55 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
53 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
56 | - player list from server for tell etc. commands |
54 | - player list from server for tell etc. commands |
57 | - examine etc., should use extendeddrawinfo or sth. similar |
55 | - examine etc., should use extendeddrawinfo or sth. similar |
58 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
56 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |